Will try it tomorrow.

code-breaker {l Wrote}:You should let players get a good look, to appreciate your hard work!
DJHelium {l Wrote}:Okay, for the violin... Maybe I'll try... For now, I just added some strings and flutes from 1:35
I added a crash just at the beginning and I put down the guitar scratch
Same link : http://djhelium.free.fr/STK/DJ%20Helium ... Valley.ogg
Auria {l Wrote}:I would personally add yet a few more scenery elements to make the various parts of the track more different from each other, but that's a very good start
code-breaker {l Wrote}:I have a small suggestion. When approaching the waterfall (about the position in the screen shot), the track goes downward until you are just about past the waterfall, and then you go back up again just after. You should make it not go down so much, because the player never really gets a good look at the waterfall, its always cutoff at the top of the screen. You should let players get a good look, to appreciate your hard work!
hikari.to.yami {l Wrote}:Anyway, when I tested this track again, I notice that many AIs fall for the bananas so easily. I was only against 7 expert AIs btw.
Knitter {l Wrote}:How can I test the sound with the track? I have the track inside my tracks folder where should I put the music?
I've tried adding it to the sound folder, where other sounds and musics are, and changing the track.xml file to reflect the new music file but it didn't work.
<?xml version="1.0"?>
<!-- Generated with script from SVN rev 8296 -->
<track name = "Green Valley"
version = "5"
groups = "Add-Ons"
designer = "Wolfs"
music = "garden.music"
screenshot = "sshot.jpg"
>
</track>
Wolfs {l Wrote}:Auria {l Wrote}:I would personally add yet a few more scenery elements to make the various parts of the track more different from each other, but that's a very good start
I agree with you, there are still several parts of the track which lack objects. I'd like to add a forest to one of the hills but I think that this would end up in a track with far too many faces. How many faces should a track have at most to remain playable on computers with weaker graphic cards?
Auria {l Wrote}:there is roughly a big maximum of 30,000 polygons for a track to be playable by reasonably enough people on the desktop (I'm speaking of blender polygons here), but around or below 20,000 is much better (for less powerful computers like netbooks, for instance)
Wolf {l Wrote}:I agree with you, there are still several parts of the track which lack objects. I'd like to add a forest to one of the hills but I think that this would end up in a track with far too many faces.
hikari.to.yami {l Wrote}:Makes me wondering how many polygons are there in XR591 and Scotland?
hikari.to.yami {l Wrote}:I used to try the "show FPS" feature, but I don't really get it. I can see numbers, but can't interpret them. Help me please...
DJHelium {l Wrote}:I will see if I can do anything for the Zen Garden
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