Kinsu {l Wrote}:I've tried the last version recently, and I also like the improvements ! Especially the pirate cave and the big fish we drive in (with animated textures).
Auria {l Wrote}:DJHelium, this is not a bad idea, and it could be done, but I would be afraid that it makes the download a bit too heavy? if we include 4 songs for the same track it will take several MBs
code-breaker {l Wrote}:You shouldn't have to play them all. Just keep track of where you are. For example, say you want to change tracks. Just see where you are in the current track (eg., 1min14sec) then move the play cursor to 1min14sec in track 2, start playing it, then stop track 1.
Auria {l Wrote}:DJHelium, this is not a bad idea, and it could be done, but I would be afraid that it makes the download a bit too heavy? if we include 4 songs for the same track it will take several MBs
hiker {l Wrote}:Auria {l Wrote}:DJHelium, this is not a bad idea, and it could be done, but I would be afraid that it makes the download a bit too heavy? if we include 4 songs for the same track it will take several MBs
I like the idea. While I don't want the download to get too large (which would be a problem when we add this track to the main package), we can also extend the addons manager to support sound packages. Switching the music in game at a certain location needs then to be added to stk as well. There actually is some code that detects if a kart is inside a certain sphere (the original idea was to use this to change e.g. ambient light if the kart enters a cave or so, but was never used). The code for this could be used to define an area where the main music is replaced by a different music (and the code actually allows a gradual change).
Cheers,
Joerg
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