Kinsu {l Wrote}:Thank you !
I've exported the kart with the exporter, it works like a little charmThis tool is fantastic : just clic and play !
I am planning to improve the kart making tutorial, firstly by adding a checklist to sum up every point that should be respected before using the kart exporter (eg. reset transform, name wheels models, etc), and then maybe add more detailed instructions. What do you think about it ?
Arthur {l Wrote}:Good work! I look forward seeing your future projects.
Auria {l Wrote}:I would need information on licensing. Did you make everything (models, textures) yourself? If so, do you agree to release your kart under the CreativeCommons By-Attribution Share-Alike 3.0 license? or another license you prefer?
Auria {l Wrote}:Regarding multiple armatures, I'm a bit confused, I thought this had been fixed in irrlicht 1.8 :'(
If you still have the problematic files, you could give them to me so I can test
STKRudy85 {l Wrote}:A little bad point I note is the inside of the Rear Wheels which isn't textured.
STKRudy85 {l Wrote}:You're a good artist
Kinsu {l Wrote}:I tried with the "supertuxkart-0.7.1-svn7824-linux-glibc2.12-x86-64.tar.bz2" version, and it was bugged. I've just tested with the last 0.7.1 mac and linux versions, everything is now OK... If I knew that, I would'nt have merged meshes ><
Auria {l Wrote}:Can you tell us a bit what is new?
Auria {l Wrote}:However, can you please do File > External Data > Make all paths relative and upload the blend again? In your blend the textures are broken
Auria {l Wrote}:Also, at the front there are quite a bit of polygons used to create a flat surface (see screenshot)
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