Auria {l Wrote}:
actually even the percussions that start around 0:24, I would ,ake them a little simpler personally for easy-listening game music. Similar rythmic is used in percussions throughout the song it seems to me. Maybe other people can voice their opinion.
Another thing I think that can be done very easily : I feel near the start the feeling is a little too uneasy for the grandiose nature of the subsea track. Solution? There are high-pitched "pings" around 0:03, 0:09, 0:15, 0:21. I would suggest adding a second lower note following that ping by a second or two, to resolve it. what do you think?
It's not easy for me to give a good review when I'm one of the few people reviewing!!
(PS: don't feel that I'm being harsh please!! I just love the part around 1:35)
First of all remember that I don't take any of this criticism personally. For me this is a job and my satisfaction comes from pleasing you, not the other way around.
Second, since this is my job and speciality (people come to me for advice about music or for me to write them the perfect piece of music for their project) I feel obliged to give you some industry advice. I too come from early computer games era. I still vividly remember playing Combat in the the first Atari console (for those of you who are too young: that was rectangles shooting squares at other rectangles, ha!) and later in my pre-teen years I had several Donkey kong and Mario games.
Before I began writing I did masses of research to see what was out there. So far all the examples you have sent me are pretty old and dated. You must understand, that until not that long ago, most music was being written by amateurs or by the same programmers who had a bit of music skills. A lot of the rhythms came from pre-sampled loops with little variation and the harmonies and melodies came from basic diatonic improvisations. I agree this created a "sound" that still "clicks" with those of us who played those games as a child. But looking at the games that have been out for the last decade, music has gone in a very different direction, most of it composed by professional composers. I wish I could find all the links, but suffice to say I looked at the Top ten game tracks (many of them cartoonish) for the past 8 years and found an incredible level of sophistication, thus my interest in this project.
Now, as you've noticed by my reaction to your criticism, I do not want to impose any kind of personal aesthetic to STK. However, I do feel that this oversimplification of the music is perhaps a bad strategy. I sympathize that you want to keep the "old" feel of the music. But if the game (graphics, AI, physics) keeps updating, shouldn't the music do the same?
Concerning the music: I'm not very happy with it precisely because I feel it's "too" simple and it does not represent me, unlike the other tracks submitted so far. Surely you understand that if it's going to have my name on it I want to feel proud about it. So I think I'll try to write something new besides attempting your notes.
Concerning your notes:
-the rhythm is a basic Drum & Bass groove with very little variation. The only bits that change are between 0:49 and 1:13, where it goes to half time. All other variations are just parts of the kit dropping out. So for example the intro is the same groove but without the hi-hat and the snare.
- the "pings" are actually a Sonar (it was very difficult to emulate) like the one that submarines make. A sound I believe very associated to deep waters. If I add a low note to resolve it, it would lose its symbolism and it would become part of the music instead of an emotional association.
- The uneasiness of the intro was done on purpose, but its intention is to create a feeling of mystery and the unknown. After all deep waters can be quite dangerous and uncharted. In fact, I remember when I went to Seaworld in Florida when I was a kid (by the way subsea looks very similar in some parts) and the background music was majestic but also kind of scary. If you just want majestic without any mistery I can just take that bit... In fact, the whole intro seems to be creating such antagonism that it might be best to just delete it all together.
And please remember, all parts can be chopped up, removed, combined, etc. So if there's something you feel should go elsewhere or combined in a certain way just let me know. Or better yet I can always write something new if you give me a detailed description of what it is that you want. It would take a lot less time for you to write this than for me to write something new every time you have a comment.