Bollen {l Wrote}:... I think AI improvement is more important than reducing the track's length. Personally I never play short tracks e.g. Math class, Doing dishes, what a mesh... I think the longer the track, the longer the appeal. I would love to see a track in STK that took more than a minute to do a lap and that every turn was different. I'm not a gamer at all, I only started to play it to write music for it, but I find I learn the moves too fast and it stops being a challenge. I drive on automatic pilot after two-three races... Can't say that about the cave! It took me ages to learn it....!
Barsook {l Wrote}:I agree on what Bollen is saying about the tracks, they should be longer for longer track musics. The shorter ones should be used for the short tracks.
With Bollen around things are certainly looking up though.
Bollen {l Wrote}:@Barsook., I'd like to write something that everybody likes so why don't you tell me exactly what it is that you don't like... I don't understand the "Major Tom" analogy... And please try to be as specific as possible e.g. harmonies, rhythm, tempo, melodies and where in the timeline are your objections... Remember that this is a demo and it still needs the whole production thingy i.e. more counter melodies, more grandiose sound, panning effects, etc.
Cheers!
Bollen {l Wrote}:In the future it would also be nice to have an intro of the music and a separate loop...
0zone0ne {l Wrote}:Bollen {l Wrote}:In the future it would also be nice to have an intro of the music and a separate loop...
^
Bollen {l Wrote}:Hmmm....! Yes thank you Barsook. I didn't really like the drums either. I will think of something different. The tempo? I think it works, it's fast enough to have a race feel but also allows for the gentle pads on top...
Bollen {l Wrote}:A small thought about melodies: in general I feel that pieces with just melody tend to get tiresome after a while, specially if we are aiming for people to play the game many times. Personally I have the music off in most games precisely because after you hear them 2-3 times you get sick of them. Whereas more soundscape doesn't have the same effect and you can listen to them many, many times. I'm just thinking that more sparse melodies might be the way to go.... Just a thought.
0zone0ne {l Wrote}:Bollen {l Wrote}:A small thought about melodies: in general I feel that pieces with just melody tend to get tiresome after a while, specially if we are aiming for people to play the game many times. Personally I have the music off in most games precisely because after you hear them 2-3 times you get sick of them. Whereas more soundscape doesn't have the same effect and you can listen to them many, many times. I'm just thinking that more sparse melodies might be the way to go.... Just a thought.
I would have to say that I disagree. I think that if a melody is well written enough it can be repeated over and over and it will never get old. Take, for example, the early Mega Man games. Their music was jam packed full of melodies and it never, EVER got old. http://www.youtube.com/watch?v=HFKtYCcMWT4
The same for games like Cave Story (http://www.youtube.com/watch?v=VlmOhXoKmoQ) and Super Meat Boy (http://www.youtube.com/watch?v=eURdUjrhyAs).
I'm an indie game fan :3 (and possibly a nerd).
The problem for me is that I usually have trouble writing melodies...
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