Additions to track exporter

Re: Additions to track exporter

Postby asciimonster » 28 Oct 2010, 15:28

Would it be a problem if I received cvs write access? :) That way I don't have to place all my changes here and have somebody else enter them in the cvs...
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stkpropbrowser.py
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stk_track.py
Based on revision 6367
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Re: Additions to track exporter

Postby hiker » 28 Oct 2010, 23:32

Hi,

certainly - I was about to suggest the same (though it is svn, not cvs ;) ). I am atm busy with fixing the rotation issues we have seen, so I am working on the exporter atm as well (though it looks like I have mostly to work on the actual b3d exporter, not the stk exporter).

Could you just send me your sourceforge user id?

Cheers,
Joerg
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Re: Additions to track exporter

Postby asciimonster » 29 Oct 2010, 11:10

My SF.net username is asciimonster (of course)
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Re: Additions to track exporter

Postby hiker » 30 Oct 2010, 05:13

asciimonster {l Wrote}:My SF.net username is asciimonster (of course)

*grin* Well, you can't be sure - e.g. in my case hiker on sourceforge was already taken :(

All done, let me know if you have a problem.

Cheers,
Joerg
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Re: Additions to track exporter

Postby asciimonster » 31 Oct 2010, 18:50

It works now... Thanks
Now if only somebody could attach me to the Dutch locale on launchpad... :p
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Re: Additions to track exporter

Postby xapantu » 31 Oct 2010, 18:59

asciimonster {l Wrote}:It works now... Thanks
Now if only somebody could attach me to the Dutch locale on launchpad... :p

No problem, what is your launchpad id ?
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Re: Additions to track exporter

Postby asciimonster » 31 Oct 2010, 20:20

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Re: Additions to track exporter

Postby xapantu » 01 Nov 2010, 11:11

asciimonster {l Wrote}:asciimonster@myrealbox.com

Yes, and ?? :p

Could you make a request here : https://launchpad.net/~stk/+join ?
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Re: Additions to track exporter

Postby Auria » 01 Nov 2010, 16:53

asciimonster, I just tried your track property browser, very nice job :)
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Re: Additions to track exporter

Postby hiker » 09 Nov 2010, 02:01

Hi,

I've used it too, great - now we only need a 'unified GUI' for all our scripts ;)

You asked about version checking: I've added something like this to the track exporter recently:
{l Code}: {l Select All Code}
    ok = 1
    try:
        b3d_version = b3d_export.__version__
        # Will be e.g. 2.06 or 3.0
        if int(b3d_version.split(".")[0])<3:   # get the major version number
            ok = 0
    except:
        ok = 0

    if not ok:
        Blender.Draw.PupMenu("B3d exporter too old! Please install a new version from STK SVN.")
    else:
        ...

That appears to be working fine so far.

Cheers,
Joerg
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Re: Additions to track exporter

Postby asciimonster » 13 Nov 2010, 23:30

I ran into the limits of what I could change in the old property browser. I therefore started a redesign of the browser alltogether...

The new property browser is currently read-only, but you get a pretty good idea what I'm aiming for... see attachment.
Your comments please.

P.S. I'm switched from IDLE (which is nice and simple) to Eclipse&PyDev. Man, that stuff works well...
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