SuperTuxKart 0.7 - making tracks - howto - set startline

SuperTuxKart 0.7 - making tracks - howto - set startline

Postby fangeles » 10 Oct 2010, 20:03

Hello

I am trying to make some tracks for my daugther but i am blender newbie :p
Could someone post a little howto with screenshots on how to make the start line for a track
(the stuff with the two unconnected edges/vertices ;) )

Thanks a lot.

Little question : does the bummaping texturing work in SuperTuxKart 0.7 ?
fangeles
 
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Re: SuperTuxKart 0.7 - making tracks - howto - set startline

Postby Auria » 11 Oct 2010, 00:39

Hi,

the startline is generated automatically, but you may need to add a checkline

Check http://supertuxkart.sourceforge.net/New ... k_exporter , I just reworked this page to be easier to follow for track makers
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Re: SuperTuxKart 0.7 - making tracks - howto - set startline

Postby fangeles » 11 Oct 2010, 11:20

thanks a lot :D

works like a charm
now i can do my quick & dirty track editing :twisted:

i opened scotland.blend track (nice track by the way), added start line/lap check and done :D
now toying with high def textures
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