All of the track files are in the attached zip. In all cases where there is both a png and a jpg in the archive, the track model uses only the jpg. The extra png files are lossless versions of the jpg files.
Lap counting seems to work. There are 4 check lines. The only line that might have an issue is the lap line, because it is only the width of the drivelines, so if you cross the finish from the beach below the finish line, it may not be counted properly. The drivelines at this particular point were widened as a precaution (though it leaves an ugly bulge on the minimap).
In the old .loc file for this track, kart starting locations were specified. The new version does not have this, and hopefully it does not need it, although the track has not been tested with large amounts of karts.
If there are any concerns, or I forgot to do something, tell me and I'll try and fix it.
(P.S. - I used the same sky texture as 0.6 uses, but I had to alter it slightly to give the sky a similar look to 0.6)
(P.P.S - Water nodes don't reset karts properly, it seems. Also, this one moves a bit too much and could give certain people motion sickness
![Wink ;)](./images/smilies/icon_wink.png)