I have started/made a mock-up with the new concept art for drive testing purposes. Please test it and tell me what you think. I'm mainly looking for thoughts on how it drives right now. the current looks of things don't do the concept justice and there any much there to critique anyway
Good stuff, I haven't tested yet (will try to do so soon), but I applaud that you want to get feedback as early as possible especially about how the road goes. There are often small issues in the road mesh even on finished and pretty tracks, so catching those early makes things easier for everyone.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
I also prefer the new version, but please provide us the blend if you want more specific advices because I can't write a good criticism without the blend.
I suggest to use a wider road where you turn it's easier for players. You can use ALT+S if you use bezier curves. just after the start line the road is very tin (it can be difficult).
You can also use an edge split modifier to correct normals. For stk 0.8.1 it doesn't matter but for the next gen engine it's very important. So be prepared
Sure, here is the .blend I made the road narrow on purpose, but that was because people seemed to want a harder track, narrower seemed the way to do that (other than a harder layout which happened as well).
If I didn't know better, I would have assumed that the track being too narrow was just bad design, rather than a way of making the track difficult. It doesn't seem like the right way of going about it, especially when it's in a tunnel and it's hard to readjust yourself after you crash.
I apologize for the silence, I have not lost interest, just time.
It was mentioned the some sports were too thin. I know of some areas that I think are too thin, but where do you feel needs widening? please let me know.
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
You can use narrow paths for alternate one and something a bit larger for the main road. I think you should vary with different section. Some large and other not.
I would keep straightaways narrow, but widen the road for sudden curves. An example is the s-bend in the tunnel underlapping the starting line. I think it's way too narrow and gives the player almost no time to react the sudden corners.