The new old mine (:P)

The new old mine (:P)

Postby samuncle » 25 Apr 2013, 23:35

Hello everybody

I made a complete new version of the old mine. It's the same track, the same path but meshes are new one more optimized and cleaned :).

Features:
* A new section with crystals
* A big excavator digging
* More interaction (physic objects and obstacles)
* Nice lights and shadow with halo
* New textures

Some screenshoots:
Image
Image
Image

Todo:
* A better water
* Dynamic lighting
* Correcting some bugs (like 100% black shadow in transitions between two section
* Making new objects and optimization (like LOD)
* Improving lantern with lens flare

I hope you will enjoy this update :)
Image
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Re: The new old mine (:P)

Postby 0zone0ne » 26 Apr 2013, 00:06

Wow it looks so pretty! :p
Last edited by 0zone0ne on 26 Apr 2013, 00:09, edited 4 times in total.
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Re: The new old mine (:P)

Postby Totoplus62 » 26 Apr 2013, 00:07

Oh my ... :heart: :shock:
That's so great ! You have proved again your talent !
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Re: The new old mine (:P)

Postby charlie » 26 Apr 2013, 00:43

Looks good albeit a rather stretched texture on display in the 1st screenshot. :)
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Re: The new old mine (:P)

Postby rubberduck » 26 Apr 2013, 07:37

it looks good, on the second image i can see green "splats", are they ores or somthing like gold in the goldmine???

the cross in the third image is good too


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Re: The new old mine (:P)

Postby rubberduck » 26 Apr 2013, 07:39

uuups the drawed cross gone a bit wrong
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Re: The new old mine (:P)

Postby Ludsky » 26 Apr 2013, 09:09

Wowww It looks good :) When we test this version of this track ?
Is for 0.8.1 ?
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Re: The new old mine (:P)

Postby Totoplus62 » 26 Apr 2013, 09:43

I did not test it but i hope you will put a wagon full of diamond like haystack in bovine banyard :D, it could bring even more fun !
quick illustration:

Image
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Re: The new old mine (:P)

Postby S@f » 26 Apr 2013, 11:00

Wow!! Very good work Samuncle!

I agree with Totoplus62, a moving wagon full of diamons can be very cool!
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Re: The new old mine (:P)

Postby Ludsky » 26 Apr 2013, 13:08

Your track is very very good, Congratulations, but 2 bugs.

- The cube fly :

Image
Image

- One shortcut :

Image

It's very good, i prefer old mines now :)
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Re: The new old mine (:P)

Postby E-Dragon » 26 Apr 2013, 14:50

Let´s see if I can find out some weired shortcuts again ;)
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Re: The new old mine (:P)

Postby 0zone0ne » 26 Apr 2013, 21:05

Ludsky {l Wrote}:Image

I think you should keep that. It's good to have shortcuts every once in a while.
Just a suggestion, maybe make it so that there's mud or something across the shortcut, so it requires a boost or nitro to drive through, otherwise it slows the kart down. That would make a perfectly usable shortcut.
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Re: The new old mine (:P)

Postby samuncle » 28 Apr 2013, 12:35

charlie {l Wrote}:Looks good albeit a rather stretched texture on display in the 1st screenshot. :)

Ok thanks it's corrected :)

it looks good, on the second image i can see green "splats", are they ores or somthing like gold in the goldmine???

the cross in the third image is good too

It's not gold but emerald or something like that. Greenish crystals glowing in the dark mine. My idea was to add another color.

Wowww It looks good :) When we test this version of this track ?
Is for 0.8.1 ?


Yes it's for 0.8.1. But you can test it. It's already in the SVN :).

I did not test it but i hope you will put a wagon full of diamond like haystack in bovine banyard :D, it could bring even more fun !
quick illustration:

Have you tested the track ? Because it's already done. You have a wagon that cross the track when the traffic light turn is red.
Just a suggestion, maybe make it so that there's mud or something across the shortcut, so it requires a boost or nitro to drive through, otherwise it slows the kart down. That would make a perfectly usable shortcut.

:) I like the idea.
- The cube fly :

That's weird :o. It's a physics bug I think not a bug related to my track.
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Re: The new old mine (:P)

Postby Totoplus62 » 28 Apr 2013, 13:25

samuncle {l Wrote}:Have you tested the track ? Because it's already done. You have a wagon that cross the track when the traffic light turn is red.

No, your latest nightly build is blocked to revision 12489, i guess i should download it in another way but don't worry that's not so important
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