Hacienda Improvement

Re: Hacienda Improvement

Postby Hero » 10 Nov 2012, 00:18

I'll process.

In the mean time I expect another... "alpha"... in about 16 hours.
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Re: Hacienda Improvement

Postby Hero » 10 Nov 2012, 17:25

Hello everyone,

Today I have a new hopeful. What does it (hopefully) fix?

The alternative way is to fast. Added bananas after you get out of the canyon.

Smoothed the lip of the canyon a bit.

Redid the box fall animation.

Note:

I don't know what you mean by N-GONs. If it's those faces which can be subdivided properly I don't think I created those. One of the previous editors may have left the unsubdividable faces.

hacienda edit.zip
Alpha [pick a random number + 1]!
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Re: Hacienda Improvement

Postby Ludsky » 10 Nov 2012, 17:54

Good progress but I find that the box does not fall naturally, the box is not good (To remake)
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Re: Hacienda Improvement

Postby Hero » 10 Nov 2012, 17:57

It's difficult to get the best animation. I think I'll redo the animation again but for now I want to wait for Samuncle/Auria/Arthur/Hiker's opinion.
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Re: Hacienda Improvement

Postby ctdabomb » 10 Nov 2012, 20:40

Hero {l Wrote}:I don't know what you mean by N-GONs. If it's those faces which can be subdivided properly I don't think I created those. One of the previous editors may have left the unsubdividable faces.

N-gons are faces that have 5 or more vertices in a face. try to avoid those at all costs. use tris and quads. those are faces with 3 or 4 vertices in each face.
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Re: Hacienda Improvement

Postby Hero » 12 Nov 2012, 04:43

Okay.

I can minimize the amount of vertexes on some faces but not always get them down to three or four vertexes. I'll do my best but some time I feel like I dug a hole and figured out just lately that I'm at the bottom of it and I'm calling to heaven for rain. If this goes on to long I'll just go ahead and release my Old Mine edits.
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Re: Hacienda Improvement

Postby Ludsky » 12 Nov 2012, 10:08

Bug on this track with other Karts.
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Re: Hacienda Improvement

Postby Hero » 12 Nov 2012, 15:57

I fixed that!

What mode are you in? Easy? Medium? Hard? Test in all of them to find out.
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Re: Hacienda Improvement

Postby Ludsky » 12 Nov 2012, 16:52

Hero {l Wrote}:I fixed that!

What mode are you in? Easy? Medium? Hard? Test in all of them to find out.


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Re: Hacienda Improvement

Postby Hero » 12 Nov 2012, 17:07

Thanks. I'll check this.
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Re: Hacienda Improvement

Postby ctdabomb » 12 Nov 2012, 17:16

It is probably a problem with the driveline. try making the curve(of the driveline) smoother and a bit more "detailed"
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Re: Hacienda Improvement

Postby Hero » 12 Nov 2012, 17:36

Thanks. I seem to remember this.

By the way. I think some of your Big Happy Tracks have the same bug. You should look into it.
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Re: Hacienda Improvement

Postby Hero » 12 Nov 2012, 18:04

hacienda edit.zip
This should fix the bug of the swerving karts. Thanks to Ludsky for pointing it out and CTDabomb for reminding me of elementary track making.
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Re: Hacienda Improvement

Postby samuncle » 12 Nov 2012, 21:01

I want to wait for Samuncle/Auria/Arthur/Hiker's opinion.


I'm sorry: You have nice ideas but your behavior is annoying. You have started many projects and topics, and you wrote more posts than the rest of us.
You make one modification and then you wrote a post. Is this ok ? We answer no, but just after is this ok ? no, ok and this is ok ? etc etc. It's annoying.
For your information between the release of two track's version, you may have one week or more but not one day like you are doing.

We were hopping that you will understand by yourself :(.

If you really want to help us, please IMPROVE YOUR BLENDER SKILL (this step can take time) and practice. When you think that your object/track/etc is good you can post here. But please stop spamming for every modification the forum. Don't despair but be patient, practice and learn.

For example when ctdbomb joined us, he made several tracks for training and today one of his track is in the core package.

We hope now that you will understand and progress ;)
Last edited by samuncle on 12 Nov 2012, 22:53, edited 1 time in total.
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Re: Hacienda Improvement

Postby Ludsky » 12 Nov 2012, 22:22

samuncle {l Wrote}:
I want to wait for Samuncle/Auria/Arthur/Hiker's opinion.


I'm sorry: You have nice ideas but your behavior is annoying. You have started many projects and topics, and you wrote more posts than the rest of us.
You make one modification and then you wrote a post. Is this ok ? We answer no, but just after is this ok ? no, ok and this is ok ? etc etc. It's annoying.
For your information between the release of two track's version, you may have one week or more but not one day like you are doing.

We were hopping that you will understand by yourself :(.

If you really want to help us, please IMPROVE YOUR BLENDER SKILL (this step can take time) and practice. When you think that your object/track/etc is good you can post here. But please stop spamming for every modification the forum. Don't despair but be patient, practice and learn.

For example when ctdbomb joined us, he made several tracks for training and today one of his them is in the core package.

We hope now that you will understand and progress ;)


I agree, I have tried to track "The Road of Death"
Unfortunately, I had some difficulty working bases BLENDER
I give up
One day, when I have more time I will start again
Now I help as I can Auria, Samuncle, Ctdabom & hiker ... ^^ :)
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