Track idea: mini golf

Re: Track idea: mini golf

Postby STKRudy85 » 04 Mar 2012, 13:33

I wanted to submit an idea:

There are big turns in a part of this track. Could it be possible to change texture before these bends ? a texture which slow down drivers to avoid crashing in the wall ?
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Re: Track idea: mini golf

Postby Auria » 04 Mar 2012, 14:59

Not sure, I think you just need to be a skilled driver and hit the brakes to slow down where you need to
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Re: Track idea: mini golf

Postby Tuxfan » 04 Mar 2012, 21:30

Auria {l Wrote}:Not sure, I think you just need to be a skilled driver and hit the brakes to slow down where you need to

In fact I like this track because of the uniqueness to be able to drive faster by breaking at the right time. It took me several attempts to get the right timing
but in the end it made me realize that in all other tracks I'm just constantly pressing the acceleration button and never have to use the break.
I'm not sure if the ai can detect situations in which breaking would be useful. This could be a ticket.
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Re: Track idea: mini golf

Postby hiker » 08 Mar 2012, 04:06

Tuxfan {l Wrote}:I'm not sure if the ai can detect situations in which breaking would be useful. This could be a ticket.

I will have a look at that once I start implementing the new skidding for the AI. ATM the AI just triggers a sharp turn when it detects that the curve is too tight (and then hopes for the best ;) ). With the new skidding this will not work anymore. Feel free to open a ticket, so that we won't forget it ;)

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