new problem: my new track = The old west

new problem: my new track = The old west

Postby david herrera » 03 Jan 2012, 04:51

new problem: :lol: track called: The old west :!:

http://www.mediafire.com/?wq8wnkp3l3lc1q9 :|
I'm here again!, My english is ok::: I should work on it more :)
User avatar
david herrera
 
Posts: 57
Joined: 29 Oct 2011, 00:56
Location: Mexico

Re: new problem: my new track = The old west

Postby cheesebrother » 03 Jan 2012, 10:41

Nice track!

Might i suggest these changes: The highway could be made smoother, the alternate way at the start is a bit cheap and degrades the quality of the track (as you will go on it one time and then never again), the zippers could be set a little lower so that you aren't launched into the air a little when you hit them, and the zipper on the highway is rather hard to see. Besides that seeing as it's a western track with a train, a moving train would be really fun. It would also make the train track shortcut more harrowing if the train went there (you could go to the side or something to avoid being run over). In mario kart 64 there's a track with a train and it makes for some pretty exciting crossings when only a few karts in the front make it across the crossroads before the train goes by, forcing the others to stop.
cheesebrother
 
Posts: 77
Joined: 29 Nov 2011, 18:14

Re: new problem: my new track = The old west

Postby ctdabomb » 05 Jan 2012, 18:33

Can you get some screenshots?
And what is your problem?
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: new problem: my new track = The old west

Postby Ludsky » 05 Jan 2012, 21:43

It's good track which can be improved


1 - Smoothing the road
Image

2 - Why not continue the way who will join the others?this would be fun
ImageImageImage

3 - Warning ! A shortcut
ImageImageImage

:)
User avatar
Ludsky
 
Posts: 692
Joined: 07 Aug 2011, 12:52
Location: France

Re: new problem: my new track = The old west

Postby ctdabomb » 05 Jan 2012, 22:08

really nice track! but there are some weird things though.
the train tracks look a bit fake
when driving through the train tunnel the train track image shows on each side of the track, looks weird,
when you have the arrows pointing which way to go near the end of the track they look weird when going the normal way, you should probably maybe place those better,
add a cherkered line at the end of the track to make it clear when you are starting a new lap.
the zippers were cool, but you can hit the side of them and not get zipped
cool cool cool track!!!
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: new problem: my new track = The old west

Postby ctdabomb » 05 Jan 2012, 22:20

another thing, the track is called "The Old West" but there is a highway in it?
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: new problem: my new track = The old west

Postby david herrera » 23 Jan 2012, 04:10

I'm here again!, My english is ok::: I should work on it more :)
User avatar
david herrera
 
Posts: 57
Joined: 29 Oct 2011, 00:56
Location: Mexico

Re: new problem: my new track = The old west

Postby cheesebrother » 24 Jan 2012, 14:50

Just tried it out. I like the smoothed highway and the fence on the left at the beginning. Just one thing - there's a shovel about 100ft up in the sky which you can see when you're on the bridge, I'm pretty sure that this was unintentional. Something you might want to change is the place at the lapline. The AI is at a bit of a disadvantage with that giftbox on the left because they want to get it. I was coming up to finish with one ai in front of me, no hope of winning the race. But then it skidded to the left (ruining it's speed from the zipper) and got its precious giftbox. I flew across the zipper and over the line resulting in the AI coming in 2nd when it should have come in 1st.
cheesebrother
 
Posts: 77
Joined: 29 Nov 2011, 18:14

Re: new problem: my new track = The old west

Postby ctdabomb » 24 Jan 2012, 16:28

cheesebrother {l Wrote}: The AI is at a bit of a disadvantage with that giftbox on the left because they want to get it. I was coming up to finish with one ai in front of me, no hope of winning the race. But then it skidded to the left (ruining it's speed from the zipper) and got its precious giftbox. I flew across the zipper and over the line resulting in the AI coming in 2nd when it should have come in 1st.

Thats the AI's fault, though it should be fixed.
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: new problem: my new track = The old west

Postby Arthur » 24 Jan 2012, 16:41

AI don't drive after boxes intentionally. Unless you're on the AI branch of the development version, which I strongly doubt. ;)
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
User avatar
Arthur
 
Posts: 1073
Joined: 06 Dec 2009, 00:49

Re: new problem: my new track = The old west

Postby ctdabomb » 24 Jan 2012, 22:26

improved a lot! the fence at the beginning is nice, but it looks bad on the highway/bridge. the line of bananas behind the skull looks kind of tacky.
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: new problem: my new track = The old west

Postby tstrike » 25 Jan 2012, 02:35

This is a very good track. Well done with great detail.
tstrike
 
Posts: 16
Joined: 18 Dec 2011, 01:42

Who is online

Users browsing this forum: No registered users and 1 guest