Tackling Tracks

Tackling Tracks

Postby cheesebrother » 07 Dec 2011, 18:51

I've just embarked on my first simple track. No, it isn't really a track, just a thing to see how things work. My problem is that i can't get the checkpoints working. The driveline's alright. What i did was make the lap line activate lap and then C1 activate C2, C2 activate C3 and so on until the last C* activated the lap line. I've posted the whole chebang so some of you experienced ones should be able to help me in a flash with or without it. I looked at the makingtracks2 thing but it didn't say much about drivelines and checkpoints. Cheesebrother
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Re: Tackling Tracks

Postby Arthur » 07 Dec 2011, 19:14

The fix is quite simple. :) Just go to top view (numpad 7) and move the two antenna points a little lower on the Y axis, so they don't overlap with any of the drive quads.
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Re: Tackling Tracks

Postby cheesebrother » 08 Dec 2011, 08:27

Sorry i wasn't very clear. Maybe i'm wrong but i don't think that the problem is with the driveline (at least not the major problem). When i race the track all the AI follow it fine and i can race it. The lap counting works perfectly, except for one thing. You can cheat because of no checkpoints. I think that the activating isn't set up properly or something.
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Re: Tackling Tracks

Postby Auria » 08 Dec 2011, 17:52

Your problem is that you have a checkline very close to the lapline that activates back the lap. Simply remove this first checkline, and instead make the last checkline activate Lap instead of SLine
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Re: Tackling Tracks

Postby cheesebrother » 09 Dec 2011, 20:17

Sorry, let me get this right. I've got this: SLine, E1, E2, E3, E4, and E5. SLine activates lap. E1 activates E2, E2 activated E3, E3 activates E4, E4 activates E5, and E5 activates SLine. I don't see the difference between E5 activating lap and SLine activating lap, it's just like one more E.
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Re: Tackling Tracks

Postby Auria » 10 Dec 2011, 01:53

The issue there is that SLine is at the wrong location :)
I think you wanted the order : lap -> E1 -> E2 -> E3 -> E4 -> E5 -> SLine
but instead you have : lap -> SLine -> E1 -> E2 -> E3 -> E4 -> E5
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Re: Tackling Tracks

Postby cheesebrother » 10 Dec 2011, 16:29

So you're saying that E1 should activate lap instead of SLine? Aaaarrrrggghhh!!! I feel really stupid. :oops: Maybe it would just be easier to upload a corrected blend file?
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Re: Tackling Tracks

Postby Auria » 10 Dec 2011, 19:33

What I'm saying, really, is that you don't need SLine at all ^^ it's just way too close to the start line to be of any use
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Re: Tackling Tracks

Postby cheesebrother » 10 Dec 2011, 20:08

I think we have a misunderstanding. SLine IS my start line. The checkers on the ground are nothing. Should i make the checkers activate lap and just delete SLine?
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Re: Tackling Tracks

Postby Auria » 10 Dec 2011, 21:28

OK I understand the misunderstaning here. You must not manually create th =e start line. STK will automatically create one at the start of the driveline, name 'lap'
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Re: Tackling Tracks

Postby cheesebrother » 11 Dec 2011, 14:11

Okay! :) :) :) So there is no need for a a checkline to activate lap! Lap is the "invisible" checkline and all i need to do is activate lap with E6. I'll need to try this out. Thanks for the help.
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