My vote goes toward the one with cheeks now that I've seen how it looks in-game. So I am glad it was chosen to be in the game.
That being said, I think I personally would have made the blush a little subtler (and maybe a tad larger as well), but that is no big deal - it's a good icon nevertheless.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
Released version 0.2.1 with minor modifications: - reflected the slight modifications made by Auria to BSD_LICENSE - replaced the icon with the new one and included the source .svg file - changed the names of the back wheels from WheelBack.R/L to WheelRear.R/L so the kart exporter now exports them correctly. In the previous version STK complained that the wheels couldn't turn (which is not really visible anyway).
For a future version, maybe a little down-scale by around 5 percent could be applied to the icon's, so it does not appear bigger than the other icons ? (of course, keeping the image res to the current one)
The thing is that the other icons are not to the maximum size they could, they are in a 128x128 image but only fill a part of it. It would be easier if all the icons filled the image size ^^.
I agree this is not very helpful... but for mascots that take a lot of place (Elephpant with its trump, Emule with its ears), it is necessary so they are not smaller than the other (the opposite of your current problem ^^).
His name is Beastie, you are free to do whatever you want (that's free software), and all the artistic content I released for Beastie is released under the BSD license, as mentionned in the source package.