my new STK arena projects

my new STK arena projects

Postby rubberduck » 17 Apr 2023, 16:33

I started working on improving the cave X arena, one thing that I was feeling sad about it, is the amount of start places, with only 3 other ai / player karts.
One thing that doesn't seem to work right now are tyre / +1 life karts spawning, I don't know why, maybe some of you know why this happens.

I will soon upload a first version for testing, right now I only have some screenshots.

addon_cave_v2-2023.04.17_17.24.11.jpg

addon_cave_v2-2023.04.17_16.24.10.jpg


And finally I got another really cool idea for a battle arena, a magma chamber that fits right to the new fort magma track. Plus I could also check my other abyss themed arena again, if I could do something there.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: my new STK arena projects

Postby Polo10 » 17 Apr 2023, 18:13

Hello rubber,

Regarding a magma arena Wax-stk and LLS have already created one which you can download in the game add-ons.

Have a nice day !
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Re: my new STK arena projects

Postby Typhon » 17 Apr 2023, 20:16

Hey rubberduck,
one thing I'd like to point out about this:
rubberduck {l Wrote}:one thing that I was feeling sad about it, is the amount of start places, with only 3 other ai / player karts.


is that I already have added more starting positions in my Add-on version of this arena when I redesigned it alongside battle island.
https://online.supertuxkart.net/addons.php?type=arenas&name=cave-x--redesign-
(Well, maybe I should point that out in the description…)

The only reason they weren't implemented into the main game is according to Benau the compatibility issue…

Though I like the extensions you showed in your screenshots. :)
Last edited by Typhon on 17 Apr 2023, 21:02, edited 1 time in total.
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Re: my new STK arena projects

Postby SvenAndreasBelting » 17 Apr 2023, 20:46

rubberduck {l Wrote}:And finally I got another really cool idea for a battle arena, a magma chamber that fits right to the new fort magma track.


Cool, let me know if you want use any models from my track, I can share the source files :)
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Re: my new STK arena projects

Postby rubberduck » 18 Apr 2023, 08:52

what compatibility issue? that it doesn't work with the newest version of stk?
https://notabug.org/rbduck/Nucleagacy
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Re: my new STK arena projects

Postby Typhon » 18 Apr 2023, 10:42

rubberduck {l Wrote}:what compatibility issue? that it doesn't work with the newest version of stk?


Well, as far as I know, STK versions 1.x need to be compatible with each other because elsewise there would occur online multiplayer issues.
Kinda the same reason why the recent kart replacements had to have the same hitbox as the karts that were replaced (e.g. Godette has the same hitbox as Beastie).
Maybe Benau can explain it further…
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Re: my new STK arena projects

Postby rubberduck » 08 May 2023, 11:16

I made my first version of the magma chamber arena ready, a bit blocky and rough which is normal at this stage.
https://sebastianplaten.lima-city.de/ST ... ber_v1.zip

What do you think so far and what would you change?

addon_magma_chamber-2023.05.07_17.45.18.jpg

addon_magma_chamber-2023.05.07_19.50.27.jpg

addon_magma_chamber-2023.05.07_19.56.36.jpg
https://notabug.org/rbduck/Nucleagacy
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Re: my new STK arena projects

Postby Typhon » 08 May 2023, 15:02

rubberduck {l Wrote}:What do you think so far and what would you change?


One thing right away without having tested it yet: Replace the magma texture with e.g. the one Sven used in the cave of his new Magma Track and add displace effects…
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Re: my new STK arena projects

Postby fracture » 08 May 2023, 15:04

Make the roads less rough. Currently some parts are slightly elevated making it difficult to drive over unless you're at a good speed.
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Re: my new STK arena projects

Postby rubberduck » 08 May 2023, 15:52

Typhon {l Wrote}:
rubberduck {l Wrote}:What do you think so far and what would you change?


One thing right away without having tested it yet: Replace the magma texture with e.g. the one Sven used in the cave of his new Magma Track and add displace effects…


definitly planned, the arena is really in its initial state, including textures. I have planned to use some of his models then too, I only need the blend file for that

fracture {l Wrote}:Make the roads less rough. Currently some parts are slightly elevated making it difficult to drive over unless you're at a good speed.

Do you mean especially the columnar / hex tile ground section, or in general, including the platforms?
I know this tile section is a bit bumpy right now, on the other side I want that area to be a bit different to drive. It shouldn't be too difficult or annoying though, so anything you think about that section helps me improving it.
The same applies to the platform, how it feels to drive over it.

What do you think about the design in general? Maybe you have some ideas to add or change too.

I am currently thinking about changing the upper platform to some kind of metal grating structure, even about adding something slightly technological (like such lava tubings that I saw in the concept idea from OzoneOne related to the fortmagma track). But I am not quite sure, how it looks and if it fits to the other elements I already have, maybe I keep it as it is.
Or when it fits, adding these tnt crates from the mine track, I think it has the label nolok industries on it, original or improved version if needed.
https://notabug.org/rbduck/Nucleagacy
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Re: my new STK arena projects

Postby SvenAndreasBelting » 08 May 2023, 17:55

rubberduck {l Wrote}:definitly planned, the arena is really in its initial state, including textures. I have planned to use some of his models then too, I only need the blend file for that

Here you go:
Track sources: https://www.dropbox.com/s/0ovg9by3ieo0g ... e.zip?dl=0
It's a bit messy, there is also a lot random outdated stuff in there

And some library objects: https://www.dropbox.com/s/qgqc1t38ixtzb ... a.zip?dl=0
(the library objects are mostly stuff for treasure chamber, not sure if they are useful for you, but here they are anyways)

I only did a quick test of your arena (also I usually don't play battle mode so I'm not a good judge on that). The biggest issue imo is bad visibility, after the ramps there is often no way to tell if you are about to fall down or not which is really annoying. A lot of the time you have to go slow in order to be safe, makes it not feel very fluid.
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Re: my new STK arena projects

Postby Polo10 » 01 May 2024, 08:45

Hi rubberduck,
What becomes your works ?
Have a nice day !
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