Typhon {l Wrote}:rubberduck {l Wrote}:What do you think so far and what would you change?
One thing right away without having tested it yet: Replace the magma texture with e.g. the one Sven used in the cave of his new Magma Track and add displace effects…
definitly planned, the arena is really in its initial state, including textures. I have planned to use some of his models then too, I only need the blend file for that
fracture {l Wrote}:Make the roads less rough. Currently some parts are slightly elevated making it difficult to drive over unless you're at a good speed.
Do you mean especially the columnar / hex tile ground section, or in general, including the platforms?
I know this tile section is a bit bumpy right now, on the other side I want that area to be a bit different to drive. It shouldn't be too difficult or annoying though, so anything you think about that section helps me improving it.
The same applies to the platform, how it feels to drive over it.
What do you think about the design in general? Maybe you have some ideas to add or change too.
I am currently thinking about changing the upper platform to some kind of metal grating structure, even about adding something slightly technological (like such lava tubings that I saw in the concept idea from OzoneOne related to the fortmagma track). But I am not quite sure, how it looks and if it fits to the other elements I already have, maybe I keep it as it is.
Or when it fits, adding these tnt crates from the mine track, I think it has the label nolok industries on it, original or improved version if needed.