So, I made a track in Blender, and then I baked all the textures into Diffuse, Roughness, Metallic, Normal, Emission, and Alpha maps (as I would do if importing to, say, Unity). What is an easy way to convert these types of maps:
https://imgur.com/a/S7ktszf to STK's specific unique format? is there a script someone made that takes in Principled PBR maps and converts them to STK's texture format?