Hi,
adelroth {l Wrote}:- In single player music and engine noise is fairly well balanced. But in two player mode the engine noise appears to double, making it very dominant. This is somewhat logical, since you get separate engine noises for both players, but I would prefer to automatically adjust the noise level down (without going to the preferences each time).
This is a known issue and we have a ticket for it, so this should be corrected at some point (soonish hopefully)
adelroth {l Wrote}:-Announcements like fastest lap or winner of the race are fine in single player mode. But in multiplayer mode they take up too much of the screen and it is hard to see anything for a few seconds. It is almost like having a plunger in the face. Suggest to use a smaller font.
Could you create a ticket for that at sourceforge?
adelroth {l Wrote}:-Players have different levels of skill. You can adjust the AIs to your skill level by choosing beginner, intermediate, expert. But it would also be nice if you could individually set a handicap for players to adjust their skill level among each other. This could for example simply be done through a reduction in top speed of the kart (lets say in steps of 2%).
handicaps would indeed be an interesting feature, though that would be non-trivial to code. Maybe you could submit a feature request ticket for that on sourceforge, though I don't except that one to be implemented quickly
adelroth {l Wrote}:-When you play a grand prix and are in the lead in the overall standings you start in the first row. This is quite an advantage especially if you manage the jump start and this often creates serial winners. I would instead propose to start in the reverse order of the overall standings, making it necessary for the best players/AIs to work their way through the field.
This has been endlessly debated

I don't really know, any other opinions from other people here?
adelroth {l Wrote}::
-Most tracks are well balanced (e.g. Hacienda, Lighthouse, Scotland). But some are in my opinion much too easy and we always win against the AIs. Examples are Amazon, Canyon, Crescent Crossing, Pharaohs Treasure. The reason is that the AIs use a non ideal driveline (esp. in the curves) and make no good use of shortcuts and nitro. Would be nice if the drivelines could be tweaked a bit.
-Amazon is btw. also a bit boring and should be improved. For example a crossing of the two alternative routes? Jumps? Fog? Driving through an empty tree trunk?
The jungle track is one of those we'd like redone, same for shifting sands. Regarding AI, it is also known that atm they do not try in any way to collect weapons or nitro, so yes this will limit how good AIs can get. Improving Ais is also on our TODO
adelroth {l Wrote}:-On the other hand a few tracks are much to difficult and we come last most of the time. Examples are The Mine and XR541. Here the issue is that the road is hard to recognise and it is too easy to get stuck somewhere. Maybe improve visibility of the road and reduce the number of sharp bends.
In which areas of XR591 did you had trouble seeing the road?
I may want to add that IMHO it's perfectly fine to have some hard tracks, we need some challenge

Yes, mine may require driving a bit slower at first
adelroth {l Wrote}:-Hacienda and The Farm as well as Snowtuxpeak and Snow Mountain are a bit redundant in my opinion and I would get rid of one (my vote would be too keep Hacienda and Snowtuxpeak). Instead integrate maybe Art museum and city if possible.
Art museum may not be integrated because of problematic license terms (basically it's illegal, it uses art made by other people without crediting them). City could be integrated when it's finished, atm the new city track is not finished.
Regarding redundant tracks, we just select among the best ones we have available. We are coders, not 3D modellers, so the set of track depends solely and entirely upon the amount and quality of the contibutions we receive
adelroth {l Wrote}:-Is it possible to give AIs a bit more individual character through designated or preferred drivelines? Wilber could for example be a bit crazy and swerve a lot. Hexley is a cheater and often uses shortcuts. Mozilla is a bully and always drives right in the middle of the road, making him hard to pass.
Maybe, but IMO that is really not a priority
