2048Megabytes {l Wrote}:Now if I could just figure out how to change the user names in the game. It will not let me change the names.
The new game is twice as good as the old one I used to play.
madbad {l Wrote}:The new way multiplayer is handled is not really intuitive:
at first ive thinked too that the multiplayer support on the same pc was dropped.
Anyway great game and wonderful progress from 0.6
Tuxfan {l Wrote}:It would be helpful to add a message in the kart selection menu that states "press fire to join in" - or something similar.
madbad {l Wrote}:The new way multiplayer is handled is not really intuitive:
at first ive thinked too that the multiplayer support on the same pc was dropped.
adelroth {l Wrote}:- In single player music and engine noise is fairly well balanced. But in two player mode the engine noise appears to double, making it very dominant. This is somewhat logical, since you get separate engine noises for both players, but I would prefer to automatically adjust the noise level down (without going to the preferences each time).
adelroth {l Wrote}:-Announcements like fastest lap or winner of the race are fine in single player mode. But in multiplayer mode they take up too much of the screen and it is hard to see anything for a few seconds. It is almost like having a plunger in the face. Suggest to use a smaller font.
adelroth {l Wrote}:-Players have different levels of skill. You can adjust the AIs to your skill level by choosing beginner, intermediate, expert. But it would also be nice if you could individually set a handicap for players to adjust their skill level among each other. This could for example simply be done through a reduction in top speed of the kart (lets say in steps of 2%).
adelroth {l Wrote}:-When you play a grand prix and are in the lead in the overall standings you start in the first row. This is quite an advantage especially if you manage the jump start and this often creates serial winners. I would instead propose to start in the reverse order of the overall standings, making it necessary for the best players/AIs to work their way through the field.
adelroth {l Wrote}::
-Most tracks are well balanced (e.g. Hacienda, Lighthouse, Scotland). But some are in my opinion much too easy and we always win against the AIs. Examples are Amazon, Canyon, Crescent Crossing, Pharaohs Treasure. The reason is that the AIs use a non ideal driveline (esp. in the curves) and make no good use of shortcuts and nitro. Would be nice if the drivelines could be tweaked a bit.
-Amazon is btw. also a bit boring and should be improved. For example a crossing of the two alternative routes? Jumps? Fog? Driving through an empty tree trunk?
adelroth {l Wrote}:-On the other hand a few tracks are much to difficult and we come last most of the time. Examples are The Mine and XR541. Here the issue is that the road is hard to recognise and it is too easy to get stuck somewhere. Maybe improve visibility of the road and reduce the number of sharp bends.
adelroth {l Wrote}:-Hacienda and The Farm as well as Snowtuxpeak and Snow Mountain are a bit redundant in my opinion and I would get rid of one (my vote would be too keep Hacienda and Snowtuxpeak). Instead integrate maybe Art museum and city if possible.
adelroth {l Wrote}:-Is it possible to give AIs a bit more individual character through designated or preferred drivelines? Wilber could for example be a bit crazy and swerve a lot. Hexley is a cheater and often uses shortcuts. Mozilla is a bully and always drives right in the middle of the road, making him hard to pass.
Auria {l Wrote}:In which areas of XR591 did you had trouble seeing the road?adelroth {l Wrote}:-On the other hand a few tracks are much to difficult and we come last most of the time. Examples are The Mine and XR541. Here the issue is that the road is hard to recognise and it is too easy to get stuck somewhere. Maybe improve visibility of the road and reduce the number of sharp bends.
Okay, I created tickets for the font size issue, handicap for players and (optional) starting in reverse order. I understand that people have very different interests. Maybe an option helps in that case.
In the mine it happens often that we get stuck in the pillars when overtaking or driving through a bend. The track could be either made a bit wider or the pillars recessed into the walls?
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