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STK DS?

PostPosted: 12 Jan 2011, 04:10
by stked
I'm thinking about porting STK to the Nintendo DS with some help of the people on the gbadev.org forum. What do you think? Should I even bother starting?

Re: STK DS?

PostPosted: 12 Jan 2011, 05:30
by acme_pjz
IMHO it's almost impossible ... Do you have Irrlicht or SDL ported to NDS?

More likely, maybe Windows CE or iPhone? :)

Re: STK DS?

PostPosted: 12 Jan 2011, 07:33
by Pixel
Frankly, I don't think it's a good idea. Developers of closed architectures like Nintendo DS tend to frown on unauthorized development for their systems. If the Nintendo DS is restricted in a similar fashion to the Wii, you would also run into the situation where a large number of users are either unwilling or unable to modify their system to use your software.

As a general rule, open source software and closed architectures don't mix. I remember reading somewhere that Sony even removed the ability to run Linux from their later PS3's.

The mobile phone idea is a good one, but be careful, there may be issues with unauthorized development there as well.

http://en.wikipedia.org/wiki/Closed_architecture