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This is just a suggestion...

PostPosted: 01 Jan 2010, 07:54
by Nokes
While I love Super Tux Kart to pieces, because it is very fun and very free, I think that the game needs to grab your attention. Maybe have an opening sequence, or animate the actual characters. When they get hit they shake it off, and show them throwing an item, if you play Mario Kart Double Dash!! Half the fun is watching the character react to everything!

Re: This is just a suggestion...

PostPosted: 01 Jan 2010, 19:07
by Auria
Hi Nokes,

such support is beginning to become possible with our port to a new 3D engine for 0.7. Turning animations were already submitted, though unfortunately they aren't too visible in-games. As more animations are provided we can think about integrating more and more of them

Re: This is just a suggestion...

PostPosted: 02 Jan 2010, 01:07
by Nokes
so is there anyway i can help?

Re: This is just a suggestion...

PostPosted: 02 Jan 2010, 14:06
by hiker
Nokes {l Wrote}:so is there anyway i can help?

Certainly - we are always looking for more developers/artists. In what area would you like to help us out?

Cheers,
Joerg

Re: This is just a suggestion...

PostPosted: 02 Jan 2010, 23:35
by qubodup
Nokes {l Wrote}:so is there anyway i can help?

There is a ToDo but hopefully someone will be able to recommend some tasks to you after reading your introduction ;)

hiker {l Wrote}:In what area would you like to help us out?
They introduced themselves in viewtopic.php?f=20&t=22&p=564#p564.

Re: This is just a suggestion...

PostPosted: 04 Jan 2010, 04:05
by hiker
qubodup {l Wrote}:
Nokes {l Wrote}:so is there anyway i can help?

hiker {l Wrote}:In what area would you like to help us out?
They introduced themselves in viewtopic.php?f=20&t=22&p=564#p564.

Ah - should have had a look there first - sorry.

Well, while we can always use people programming, I think what STK urgently needs are good tracks. I mean not only good looking ones, but tracks that are interesting, challenging. With the upcoming 0.7 we will support animations for the tracks, so there should be many more ways of making tracks more fun to drive in. It's hard to pinpoint what exactly make a good track, but if you have a look at the 'big brother' (MK Wii) you can see that often they have sometimes very simple tracks (simple figure 8 or circles), but add a lot of stuff to make the tracks more interesting - objects that move (in the way of the karts), ramps, ... Many of those things can already be supported (e.g. slowdown depending on terrain, zippers, ramps), and we are happy to add/improve things if something is needed (if we have the time for it). The subject of interesting track ideas (not so much design, more general ideas what makes a track interesting) would be worth a thread on its own :)

We hope to release a first alpha version of stk 0.7 soon, in order to give artists the opportunity to port/create more tracks.

Cheers,
Joerg

Re: This is just a suggestion...

PostPosted: 05 Jan 2010, 14:13
by asciimonster
hiker {l Wrote}:(...), I think what STK urgently needs are good tracks. (...) It's hard to pinpoint what exactly make a good track, but if you have a look at the 'big brother' (MK Wii) you can see that often they have sometimes very simple tracks (simple figure 8 or circles), but add a lot of stuff to make the tracks more interesting - objects that move (in the way of the karts), ramps, ...

Making the sort of daunting kart-world interactions (hehehe ;) ) requires a lot of testing and test-playing. When the new version arrives I'm sure we'll all start letting our imagination run wild... :)

Re: This is just a suggestion...

PostPosted: 09 Jan 2010, 01:07
by Nokes
well i could start making a few test animations, should i use Blender or Irlicht? (I've never used Irlicht though :p )

Re: This is just a suggestion...

PostPosted: 09 Jan 2010, 01:30
by Auria
Nokes {l Wrote}:well i could start making a few test animations, should i use Blender or Irlicht? (I've never used Irlicht though :p )


Blender, definitely. We can care about the irrlicht part. (Hiker might have more info about the details)

Re: This is just a suggestion...

PostPosted: 10 Jan 2010, 11:49
by hiker
Auria {l Wrote}:
Nokes {l Wrote}:well i could start making a few test animations, should i use Blender or Irlicht? (I've never used Irlicht though :p )


Blender, definitely. We can care about the irrlicht part. (Hiker might have more info about the details)

Yes, blender - we have export scripts then for karts and tracks. And if you do models for stk's use, e.g. a rescue model which we still need), use the b3d exporter.

I'll post more details in a few days, we are getting close to an alpha release I hope.

Cheers,
Joerg

Re: This is just a suggestion...

PostPosted: 12 Jan 2010, 04:54
by Nokes
no problem! just to let you know, i'm not much of a programmer, but i can animate