qubodup {l Wrote}:Nokes {l Wrote}:so is there anyway i can help?
hiker {l Wrote}:In what area would you like to help us out?
They introduced themselves in
viewtopic.php?f=20&t=22&p=564#p564.
Ah - should have had a look there first - sorry.
Well, while we can always use people programming, I think what STK urgently needs are good tracks. I mean not only good looking ones, but tracks that are interesting, challenging. With the upcoming 0.7 we will support animations for the tracks, so there should be many more ways of making tracks more fun to drive in. It's hard to pinpoint what exactly make a good track, but if you have a look at the 'big brother' (MK Wii) you can see that often they have sometimes very simple tracks (simple figure 8 or circles), but add a lot of stuff to make the tracks more interesting - objects that move (in the way of the karts), ramps, ... Many of those things can already be supported (e.g. slowdown depending on terrain, zippers, ramps), and we are happy to add/improve things if something is needed (if we have the time for it). The subject of interesting track ideas (not so much design, more general ideas what makes a track interesting) would be worth a thread on its own
We hope to release a first alpha version of stk 0.7 soon, in order to give artists the opportunity to port/create more tracks.
Cheers,
Joerg