SuperTuxKart/Irrlicht on Solaris

SuperTuxKart/Irrlicht on Solaris

Postby xeno74 » 29 Dec 2010, 13:08

Image Image

Hi,

I have a problem with the BMP loader on Solaris. The BMP loader is apparently not compiled. Although the variable _IRR_COMPILE_WITH_BMP_LOADER_ is defined in the IrrCompilerConfig.h. The PNGs are not transparent in the game. Nevertheless Irrlicht compiled and works automatically. What libraries need the BMP loader? Why PNGs are not displayed with transparency?

System: OpenSolaris 5.11 i386 with Irrlicht 1.7.2

Screenshot:

/ * Click on the image to obtain a greater resolution * /
Image :(
User avatar
xeno74
 
Posts: 356
Joined: 10 Dec 2009, 20:38

Re: SuperTuxKart/Irrlicht on Solaris

Postby Auria » 29 Dec 2010, 17:08

We do not use BMP anywhere in the game as far as I know.

Regarding PNG transparency, I have no idea, you would need to ask irrlicht folks (and check the drivers)
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: SuperTuxKart/Irrlicht on Solaris

Postby hiker » 29 Dec 2010, 23:21

Auria {l Wrote}:We do not use BMP anywhere in the game as far as I know.

Correct, even the fonts are png. So most likely the problem is in handling of png files. Irrlicht has two options for libpng: either use the build in, or an external one. Perhaps trying both options would help?
Regarding PNG transparency, I have no idea, you would need to ask irrlicht folks (and check the drivers)

Agreed as well. Try using any of the irrlicht demos and see if they have the same problem.

Cheers,
Joerg
hiker
 
Posts: 1435
Joined: 07 Dec 2009, 12:15
Location: Melbourne, Australia

Who is online

Users browsing this forum: No registered users and 1 guest