SuperTuxKart 0.7 released

Re: SuperTuxKart 0.7 released

Postby Rob2 » 24 Dec 2010, 19:03

Tux Tollway crashes for me :
stderr.log :
supertuxkart: BulletCollision/CollisionShapes/btOptimizedBvh.h :374 : void btOptimizedBvh::quantize(short unsigned int*, const btVector3&, int) const: L'assertion << point.getX() <= m_bvhAabbMax.getX() >> a échoué.
-----------
stdout.log :
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format
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Re: SuperTuxKart 0.7 released

Postby Auria » 24 Dec 2010, 21:09

Rob2 {l Wrote}:Tux Tollway crashes for me :
stderr.log :
supertuxkart: BulletCollision/CollisionShapes/btOptimizedBvh.h :374 : void btOptimizedBvh::quantize(short unsigned int*, const btVector3&, int) const: L'assertion << point.getX() <= m_bvhAabbMax.getX() >> a échoué.
-----------
stdout.log :
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format



Thanks for the report, I created a ticket :
https://sourceforge.net/tracker/?func=d ... tid=981038
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Re: SuperTuxKart 0.7 released

Postby Sentmoraap » 26 Dec 2010, 00:29

Congratulations for all your work ! This is one of the best games for Linux !
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Re: SuperTuxKart 0.7 released

Postby stked » 28 Dec 2010, 19:56

I think it's time for STKed to die. There's no way I can port it to 0.7. I'll get to work on something else. I'm thinking about decreasing texture file sizes without affecting quality.
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Re: SuperTuxKart 0.7 released

Postby xeno74 » 31 Dec 2010, 06:42

SuperTuxKart 0.7 was released for Solaris i386!

Download: supertuxkart-0.7-solaris-i386.tar.bz2

Screenshots:

Image

Image

Image
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Re: SuperTuxKart 0.7 released

Postby Rob2 » 31 Dec 2010, 16:18

Auria {l Wrote}:
Rob2 {l Wrote}:Tux Tollway crashes for me :
stderr.log :
supertuxkart: BulletCollision/CollisionShapes/btOptimizedBvh.h :374 : void btOptimizedBvh::quantize(short unsigned int*, const btVector3&, int) const: L'assertion << point.getX() <= m_bvhAabbMax.getX() >> a échoué.
-----------
stdout.log :
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format
The following message will not be printed in release mode:
[Irrlicht Error] Unsupported texture format



Thanks for the report, I created a ticket :
https://sourceforge.net/tracker/?func=d ... tid=981038

I think it is this line in data/tracks/tuxtollway/scene.xml :
{l Code}: {l Select All Code}
  <object type="movable" xyz="-66.412392 -1.922750 211.429092" hpr="-0.000000 -0.000000 -0.000000" scale="1.000000 1.000000 1.000000"
          model="roadcone.b3d" shape="cone" mass="15.000000"/>

Change to :
{l Code}: {l Select All Code}
  <object type="movable" xyz="-66.412392 -1.822750 211.429092" hpr="-0.000000 -0.000000 -0.000000" scale="1.000000 1.000000 1.000000"
          model="roadcone.b3d" shape="cone" mass="15.000000"/>

And it works. :D
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Re: SuperTuxKart 0.7 released

Postby Auria » 31 Dec 2010, 16:45

Rob2, thanks for investigating, I added this information to the ticket :)
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Re: SuperTuxKart 0.7 released

Postby xeno74 » 06 Jan 2011, 10:26

A binary for older Solaris 10 sytems is available:

supertuxkart-0.7-solaris10-i386-binary.tar.gz

Solaris 10 screenshot:

Image
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Re: SuperTuxKart 0.7 released

Postby acme_pjz » 08 Jan 2011, 12:29

I can't play grand prix using latest SVN version, but RC2 SVN version runs well :| when I choose a grand prix, there is a dialog shows all tracks in grand prix, and when I click the "Start Grand Prix" button the game crashes :| accessing invalid memory 0x00000008 ...

Because I use release config, so the backtrack may not correct:

{l Code}: {l Select All Code}
    msvcr80.dll!7814645b()    
    msvcp80.dll!7c422904()    
    msvcp80.dll!7c422e42()    
    msvcp80.dll!7c42ee21()    
>   supertuxkart.exe!GrandPrixManager::getGrandPrix(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & s=<invalid pointer>)  line 58 + 0x1e bytes   C++
    supertuxkart.exe!GPInfoDialog::processEvent(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & eventSource=<invalid pointer>)  line 196 + 0x1c bytes   C++
    supertuxkart.exe!GUIEngine::EventHandler::onWidgetActivated(GUIEngine::Widget * w=0x00000000, const int playerID=0)  line 485 + 0x26 bytes   C++
    supertuxkart.exe!GUIEngine::EventHandler::onGUIEvent(const irr::SEvent & event={...})  line 549 + 0x9 bytes   C++
    supertuxkart.exe!GUIEngine::EventHandler::OnEvent(const irr::SEvent & event={...})  line 53 + 0x7 bytes   C++
... omitted ...



I don't know if it's really a bug in STK or it's my Visual Studio's bug again :shock: but when I turned off the optimization of src\race\grand_prix_manager.cpp it still crashed ...
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Re: SuperTuxKart 0.7 released

Postby xeno74 » 08 Jan 2011, 17:22

STK 0.7 runs good on Windows 2000 Professional SP4:

Image

Thank you Joerg for the good Windows binary :)
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Re: SuperTuxKart 0.7 released

Postby xeno74 » 10 Jan 2011, 18:14

I've upload a static 64-Bit Linux package to SourceForge and update the Linux download area in the wiki.
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Re: SuperTuxKart 0.7 released

Postby STKRudy85 » 10 Jan 2011, 19:53

Nothing can stop Xeno74 ;)
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Re: SuperTuxKart 0.7 released

Postby xeno74 » 11 Jan 2011, 17:00

STKRudy85 {l Wrote}:Nothing can stop Xeno74 ;)


Yes :)

A static 0.7 package for PPC-Linux is available :)
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Re: SuperTuxKart 0.7 released

Postby Auria » 11 Jan 2011, 18:08

Thanks Xeno, static binaries for Linux are always much appreciated :)
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Re: SuperTuxKart 0.7 released

Postby MCMic » 20 Jan 2011, 20:05

Hey!
Great release, really ^^

Just a thing that annoys me : Why taking a giftbox change the weapon I have ? Before it randomly doubled it, I loved this feature. Why did you change that?

Otherwise the game is great, I just saw that the needle on the bomb is animated, that's just great.
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Re: SuperTuxKart 0.7 released

Postby Crendgrim » 20 Jan 2011, 20:09

@MCMic:
To make things a bit more complicated.
If you have got a very good bonus (depending on your situation), you'll have to drive carefully if you want to keep it. I really like this new way of behavior - it's more challenging and a bit more fun (because you're also able to throw bonuses away without firing them. This could also come in handy sometimes)


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Re: SuperTuxKart 0.7 released

Postby xeno74 » 31 Jan 2011, 20:09

Video: SuperTuxKart 0.7 on Windows 2000 Professional SP4 (VMware Fusion 3.1 PC): http://youtu.be/YuGb8LfA6bc?a
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