Gameplay notes

Gameplay notes

Postby rudy85 » 28 Dec 2009, 00:07

This christmas I've played with my cousins and I find some ideas about gameplay.

1- More weapons needed in battle mode
2- bonus selection depending Classification in race ------------ Like Mario kart (in order to Balance gamers)
3- Leave weapons back
4- More effects in Nitro


Ideas of bonus :

Invincibility
Improving Cake or make another guided weapon

This what i'm thinking
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Re: Gameplay notes

Postby Sebert » 28 Dec 2009, 10:24

Let me add a bonus idea:
- oil stains: They make the karts control a bit fuzzy and delayed.
User avatar
Sebert
 
Posts: 10
Joined: 13 Dec 2009, 18:22

Re: Gameplay notes

Postby Auria » 28 Dec 2009, 17:34

1. Agreed about battle mode
2. This is already the case, when you're last you get more anchors and stuff like that. But we might need better weapons.
3. Maybe, but that makes one more key :/
4. Not sure, it already has quite a bit of effect, watch the speed meter

Sebert: maybe not a bad idea; I'd like to avoid making it oil though since it's such a classic, I had this idea about slimy good. but then we need someone to implement it
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Gameplay notes

Postby rudy85 » 29 Dec 2009, 16:18

About 3 key could be down

I think about camera , it could be great if it was more dynamic ( turning up and down for looping or climbing ) ?
STK 3D animation
My work is under the licence you want
User avatar
rudy85
 
Posts: 420
Joined: 06 Dec 2009, 13:44
Location: France

Who is online

Users browsing this forum: No registered users and 1 guest