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(Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 12 Dec 2017, 03:40
by dany777
I got my HTC VIVE Headset many months ago, since then, im really having fun with games like Job Simulator...

But i was thinking... is it goin to be possible to play STK in VR mode? That would be like: While in VR mode, the character disapears from the Kart, and then you go in 1st person (That was my idea few years ago outside the VR) and you sit just where the character was so it feels like you are driving the kart.

I dont have too much to say about this, is just something i was thinking.

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 12 Dec 2017, 08:43
by Arthur
Difficult to predict, but unless we get more programmers I doubt we're going to see VR support in the next couple years.

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 13 Dec 2017, 18:34
by dany777
If the game is made with Blender, i think one of my friends who also is programing a game by himself, told me that it is possible to add VR support for Blender

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 13 Dec 2017, 19:40
by Arthur
The tracks and karts are made with Blender but we don't use the Blender Game Engine so Blender having support for VR doesn't really help us much.

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 13 Dec 2017, 21:20
by dany777
Oh... all these days i though the game was made in Blender, then just a quick question, then what engine STK is using?

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 13 Dec 2017, 22:49
by MTres19
Antarctica, a heavily modified version of Irrlicht.

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 15 Dec 2017, 04:12
by hiker
I admit I thought about a VR port when the PSVR was on special here ... I just don't have time atm, so I didn't buy in :( Perhaps after networking :(

Re: (Hard Question) VR Support for HTC Vive and Oculus?

PostPosted: 15 Dec 2017, 04:26
by QwertyChouskie
If you use OpenHMD (http://www.openhmd.net/) you can develop on a cheap $5 Android-based headset and (in theory ;) it should work the same on a Vive/Rift/PSVR/etc.