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crash reports

PostPosted: 29 Sep 2017, 13:50
by viracocha
Hi,
I've just installed STK on the kids computer and it crashes during loading :

Here's the crash report

Call stack:

DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
DrvPresentBuffers
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
---------------------------
OK
---------------------------


Thanks,
Chris

Re: crash reports

PostPosted: 29 Sep 2017, 14:45
by charlie
Is this for SuperTux or SuperTuxKart? I'll move it to the correct forum if the latter as this is the SuperTux forum.

Re: crash reports

PostPosted: 30 Sep 2017, 00:43
by Tobbi
charlie {l Wrote}:Is this for SuperTux or SuperTuxKart? I'll move it to the correct forum if the latter as this is the SuperTux forum.


Resolved NOTOURBUG. I moved this to the STK forum now.
This issue has been reported back in the days:
https://github.com/supertuxkart/stk-code/issues/2044

Re: crash reports

PostPosted: 30 Sep 2017, 15:27
by QwertyChouskie
Try updating your graphics drivers, from the stack trace it looks like buggy drivers.

Re: crash reports

PostPosted: 30 Sep 2017, 16:44
by viracocha
it was indeed for supettux kart, and I updated the drivers for my AMD Radeon HD 8210 (AMD proc). But no changes. By the way, the "latest" drivers after update date from 2015.

My config
Windows 10 family 64 bits
AMD E1-2100 APU 1GHz
RAM 2Go

Re: crash reports

PostPosted: 30 Sep 2017, 19:41
by QwertyChouskie
Ah, probably the particles crash. *Should* be fixed in 0.9.3 (should be available late october/early november if all goes to plan.) In the mean time you could set "force_legacy_device" to "true" in config.xml. (%AppData\supertuxkart\0.8.2\config.xml)

Re: crash reports

PostPosted: 01 Oct 2017, 20:33
by deve
The particles crash is not fixed. I only added a way to totally disable particles (when animated scenery is turned off).

Tbh. I'd like to have particles computed on the CPU, because the current solution with tfb shader causes quite big slowdown for me. Even if no particles are displayed, the difference between enabled/disabled particles is 30fps vs 40fps on my tablet and ~180fps vs ~280fps on intel HD4000. It's for disabled advanced lighting, it's of course much less noticeable on higher settings.