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Bland for "Lava fields" missing

Posted:
15 Sep 2016, 02:58
by QwertyChouskie
Does anyone know where I can find it?
Re: Bland for "Lava fields" missing

Posted:
15 Sep 2016, 18:13
by ctdabomb
I probably have it sitting around on an old laptop. I don't have access to it atm though. I can check in a month if you still want/need it then.
Re: Bland for "Lava fields" missing

Posted:
15 Sep 2016, 20:31
by Ludsky
I have export "Lava Fields" on Add-Ons, i can give files if ctdabomb is agree ?
But why you search this files ?
Re: Bland for "Lava fields" missing

Posted:
15 Sep 2016, 21:04
by QwertyChouskie
I want to try to make some improvements, e.g. the texture used for the top of the skybox is wrong.
Re: Bland for "Lava fields" missing

Posted:
16 Sep 2016, 09:44
by Ludsky
Ok, i change the skybox and i update track on addons

EDIT : I have updated a revision of this track, tomorrow, you can test

Re: Bland for "Lava fields" missing

Posted:
30 Oct 2016, 23:14
by QwertyChouskie
Thanks, can you also set the zipper min-speed to 40.0? Otherwise, after the race, the kart can't make it over the jumps and falls into the lava. This can be done be replacing the contents of materials.xml with the following:
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
<material name="lava.png" reset="Y">
<particles base="smoke.xml" condition="drive"/>
</material>
<material name="metalgrid.png" compositing="blend"/>
<material name="sign.png" compositing="blend"/>
<material name="zipper.png">
<zipper duration="0.5" max_speed_increase="25.0" fade_out_time="0.5" speed_gain="10.0" min-speed="40.0"/>
</material>
</materials>
Thanks.
Re: Bland for "Lava fields" missing

Posted:
31 Oct 2016, 13:20
by Ludsky
If ctdabomb is agree with this i change this ?
PS EDIT : I change this Wenesday
