Page 1 of 1

Performances and testing report

PostPosted: 17 Nov 2010, 20:41
by rudy85
"Is this message could be sticked"

Hello everyone, :D

I'm searching to estimate lower config for STK

It would be great if you send here your computer config ( the lowest, if you have many computers )
and your feelings about test you've done
what are you thinking about differences between 0.6 and 0.7 ( Flexibility fluidity speed performances )

:think:
Please doing comparison test (eg: with same tracks with same characters )
Please sending report of the maximum number of character included in same track until computer turn slower
You could tell us about multiplayer game
You could testing with different screen diplay

Thanks for helping

Re: Performances and testing report

PostPosted: 17 Dec 2010, 12:43
by rudy85
All my test will be with animation and visual effects

RADEON 9600 SERIES (RV360)
AMD Sempron 3000+ (1.8 ghz)
Ram 512Mo

STK-0.7-RC2 Secret garden (most poly) 800x600 1 Player / 5 Ai --------- Passed ;)

Re: Performances and testing report

PostPosted: 17 Dec 2010, 17:46
by Auria
NVIDIA GeForce 9400M
Core2Duo 2GHz
4GB of RAM

I generally have between 50 and 110 FPS

Re: Performances and testing report

PostPosted: 18 Dec 2010, 13:22
by asciimonster
I noticed something odd: The last lap seems to have a lower frame rate. On some tracks the frame rate falls by a half. STK isn't the most light game out there, so the effect is really noticable.
I first thought it was a memory leak, but when I checked and saw the memory size did not increase significant. No matter what amount of laps, it's always the last that constitute a problem.

Version: 0.7 RC2
OS: Windows 7 - 32 bit
Graphics card: NVidia G100
Game resolution: 1680x1050
Mem: 4 Gb (Max usage when running STK: 20%-30%)
CPU: Intel E2220 64 bit (2x 2.4 GHz)

P.S. Yes, It's running a 32 bit OS on a 64 bit architecture... Stupid isn't it? (Can't help it though - don't have the CD :twisted: )

Re: Performances and testing report

PostPosted: 18 Dec 2010, 13:38
by horace
how can i turn on the fps display?
and can the poly count be displayed somehow? since it's kind of hard to tell in blender how much polygons the exported result will have.

Re: Performances and testing report

PostPosted: 18 Dec 2010, 15:07
by Arthur
horace, you can turn on FPS display by pressing (and I have to hold it down for a bit) F12. There you can also see number of triangles in KTris (thousands of triangles). Note that if you use many karts, this will affect the numbers quite a lot - 160 karts at once is not recommended (yes, I've tried). ;)

Re: Performances and testing report

PostPosted: 18 Dec 2010, 15:17
by asciimonster
I got FPS on, but I have trouble interpreting it. What does 9/22/32 mean?
The unstable-top-speed bug wasn't fixed by RC2 though.

Re: Performances and testing report

PostPosted: 18 Dec 2010, 15:33
by Arthur
9 is lowest FPS, 22 current FPS and 32 highest.
Weird, for me it seems to be fixed - at least the engine sound is stable (into incredible boredom though).

Re: Performances and testing report

PostPosted: 18 Dec 2010, 15:34
by horace
i guess it's min / current / max.
min / current / max would be nice for the ktris too.

edit: oh, posted at the same time. :)

Re: Performances and testing report

PostPosted: 18 Dec 2010, 15:36
by Arthur
Correct. ;)

Re: Performances and testing report

PostPosted: 18 Dec 2010, 18:48
by rudy85
rudy85 {l Wrote}: send here your computer config ( the lowest,
Please ;)

Re: Performances and testing report

PostPosted: 19 Dec 2010, 11:04
by hiker
asciimonster {l Wrote}:The unstable-top-speed bug wasn't fixed by RC2 though.

Uneven speed is indeed not fixed (though the problem with the sfx is).

The camera was designed incorrectly, and there is no easy fix for it (as far as I could see) - it needs a complete new camera design :( Since it only affects a certain range of hardware (i.e. where the frame rates drop to below 20 fps), we decided to leave this unchanged for now and don't delay the release because of that.

Cheers,
Joerg

Re: Performances and testing report

PostPosted: 20 Dec 2010, 12:02
by rudy85
Test on :
Pentium II 350 Mhz 256 Mo
Carte Graphique NVIDIA RIVA TNT

Too slow , game is not playable (Animation and 3D effects unactivated)

Re: Performances and testing report

PostPosted: 24 Dec 2010, 05:01
by STKRudy85
I found a computer witch corresponding to low config for STK 0.7 :

So here it is :
CPU : 1.25 GHz
Ram : 768 Mo
Graphic card : 128 Mo

Animation and special effects inactivated
Race on secret garden with 6 opponent
Maybe insufficient in multi-player game

:think:
It's a little too much ? What Hiker think about it ?

Re: Performances and testing report

PostPosted: 25 Dec 2010, 21:00
by stked
STKRudy85 {l Wrote}:I found a computer witch corresponding to low config for STK 0.7 :

So here it is :
CPU : 1.25 GHz
Ram : 768 Mo
Graphic card : 128 Mo

128 MB graphics card is low? I can run on 64 MB NVIDIA GeForce 4 Ti 4200 at full 60 fps at 800x600. I have faster CPU and more RAM though.

Re: Performances and testing report

PostPosted: 26 Dec 2010, 06:36
by STKRudy85
stked {l Wrote}:128 MB graphics card is low? I can run on 64 MB NVIDIA GeForce 4 Ti 4200 at full 60 fps at 800x600. I have faster CPU and more RAM though.


Yes, we're agree :

STKRudy85 {l Wrote}::think:
It's a little too much ? What Hiker think about it ?