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Font Bug in 0.9.2

Posted:
10 Jul 2016, 15:21
by schmidt100
Hi everyone,
first I want to say that STK is great and after I missed the last version I wanted to try 0.9.2. But I`ve got a font bug in the main (see screanshots)
Maybe somebody has a solution or hint what I can do to solve this problem?!
My System:
Win 7 64
Thinkpad x201
Intel Core i5 M540
8 GB Ram
Grafik: Intel GMA HD
Thanks for your help.
Re: Font Bug in 0.9.2

Posted:
10 Jul 2016, 16:40
by deve
Your graphics card is a bit old. We require at least intel HD 3000 for current STK version.
You can try to update your drivers, but it will probably crash anyway in kart selection screen or when starting a race. It at least crashes for me with intel i965gm on Windows.
You can also post your stout.log file (it can be found in %appdata%\supertuxkart\0.8.2). We can look if it shows some errors.
Re: Font Bug in 0.9.2

Posted:
10 Jul 2016, 19:16
by MTres19
Incidentally, does FreeType render on the CPU or GPU? Also, turning off advanced pipeline (effects level 1) might allow it to run, since it's OpenGL 2.1-based, right?
Re: Font Bug in 0.9.2

Posted:
10 Jul 2016, 23:12
by benau
Incidentally, does FreeType render on the CPU or GPU?
render on the CPU
Re: Font Bug in 0.9.2

Posted:
11 Jul 2016, 08:14
by schmidt100
deve {l Wrote}:Your graphics card is a bit old. We require at least intel HD 3000 for current STK version.
You can try to update your drivers, but it will probably crash anyway in kart selection screen or when starting a race. It at least crashes for me with intel i965gm on Windows.
You can also post your stout.log file (it can be found in %appdata%\supertuxkart\0.8.2). We can look if it shows some errors.
Thanks for your answers. I attached the stdout.log file, maybe its usefull. And I think my graphik driver is up to date. At least "SoftwareUpdate" doesnt show any possibilities to update.
Re: Font Bug in 0.9.2

Posted:
11 Jul 2016, 11:06
by deve
Tbh. I'm affraid that even if you will be able to make the textures working properly, it will crash in kart selection screen or when starting a race. It crashes for me with old intel graphics card and there were also some reports from people with ironlake graphics cards that it crashes for them too.
I was debugging it maybe a half year ago, but I didn't find a way to make it working. It works for me only in software rendering (~8 fps on poor CPU and lowest settings, so maybe on your core i5 with lowest settings it would be playable), but it is rather complex (you need to compile mesa on windows, or STK under cygwin). Actually software rendering may give you better results because it will run STK with shader-based pipeline (OpenGL 3.x). The fixed pipeline (OpenGL 2.1) is generally broken in STK.
Re: Font Bug in 0.9.2

Posted:
15 Jul 2016, 07:54
by schmidt100
Ok, thanks for your explanation.