by deve » 11 Jul 2016, 11:06
Tbh. I'm affraid that even if you will be able to make the textures working properly, it will crash in kart selection screen or when starting a race. It crashes for me with old intel graphics card and there were also some reports from people with ironlake graphics cards that it crashes for them too.
I was debugging it maybe a half year ago, but I didn't find a way to make it working. It works for me only in software rendering (~8 fps on poor CPU and lowest settings, so maybe on your core i5 with lowest settings it would be playable), but it is rather complex (you need to compile mesa on windows, or STK under cygwin). Actually software rendering may give you better results because it will run STK with shader-based pipeline (OpenGL 3.x). The fixed pipeline (OpenGL 2.1) is generally broken in STK.