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Antedilvuvian Abyss

PostPosted: 23 Apr 2016, 20:47
by GunChleoc
Does anybody have a description or screenshots of the track? I need to know what it is like in order to translate the name properly, and I can't play.

Re: Antedilvuvian Abyss

PostPosted: 23 Apr 2016, 21:07
by Wuzzy
Me, too.

Re: Antedilvuvian Abyss

PostPosted: 24 Apr 2016, 01:10
by benau
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Image

Actually you should be able to use stk-assets of track/abyss folder to play in 0.9.1..

Re: Antedilvuvian Abyss

PostPosted: 24 Apr 2016, 02:49
by 0zone0ne
I found all of these on the "File list" page on the wiki:
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Image
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Re: Antedilvuvian Abyss

PostPosted: 25 Apr 2016, 11:36
by GunChleoc
Thanks! I have now found a nice alliteration for my language.

benau {l Wrote}:Actually you should be able to use stk-assets of track/abyss folder to play in 0.9.1..

No, not really, since STK will crash on my system - not powerful enough. ;)

Re: Antedilvuvian Abyss

PostPosted: 25 Apr 2016, 13:14
by 0zone0ne
GunChleoc {l Wrote}:No, not really, since STK will crash on my system - not powerful enough. ;)

Devs really gotta work on those optimisations! :think:

Re: Antedilvuvian Abyss

PostPosted: 25 Apr 2016, 19:30
by GunChleoc
Well, it's a tough nut to crack if you want both good graphics and low performance... I can sort of run tracks now since I have learned how to pick the graphics adapter, but it killed my system - I suspect it overheated.