I just compiled STK with the add-on-manager, so I had the ability of using a second kart section. So I started the game with one of the new karts - and saw myself driving against standard karts. In this situation I had got an idea:
In STK 0.6.2 it was handled that the enemy karts were mainly taken out of the current kart section. In 0.7 it seems to be (until now) handled in a way that the default karts are preferred.
Well, what's about just another sort of handling? Why shouldn't the user be able to say what karts should be used?
This could be implemented as a menu:
- random karts
- specified karts
If the user selects "random karts", he can choose "default", "special", "add-on" (and so on - whatever exists) and "all". Then the karts would be mainly taken out of this kart set. If the kart set is not big enough for the specified number of enemies, the missing enemies would be taken out of any levelset (random? or also user-set?)
If he selects "specified karts", he can (de-)select all enemy karts in the subcategories. If there are more selected than used by the race (because of the limitation of the "enemy number" setting) than the other karts would be taken randomly from this selection. If the kart selection isn't big enough, the things mentioned above would happen.
So far - I hope it's understandable.
Does anyone have got a opinion about this?
Crend