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Bug No Wall

PostPosted: 12 Jan 2016, 19:41
by tzimasr
Hi when i run here Mac edition - offline mode - Single player - elephant - expert - normal race - shifting sands i had this bug.
when I was inside the pyramid the wall was disappear when i going close to it.
The problem looks on screen shots

Re: Bug No Wall

PostPosted: 13 Jan 2016, 23:14
by ArDanWol
That's pretty normal for 3D games and renders. The wall is a 2D plane, so if the camera passes through it, it will show on the other side. Not sure exactly how you would fix this.

Re: Bug No Wall

PostPosted: 13 Jan 2016, 23:46
by tzimasr
Ok but this didn't happen always, only in this place so it need repair

Re: Bug No Wall

PostPosted: 14 Jan 2016, 01:29
by Auria
This is indeed a known little issue with our camera, it would be possible to fix but would be pretty hard to fix, so for the moment I don't think it's going to get fixed in the short term

Re: Bug No Wall

PostPosted: 14 Jan 2016, 12:22
by samuncle
I agree with Tzimars and the reason is because the level design don't help the engine.

Actually in all newer tracks (like Candela city) I add a safety margin between the playground (where the player can go) and the landscape with a small wall.

While it doesn't perfectly correct the bug it really helps to not notice it. This track is old and should be redone but we currently don't have the manpower to do that :(.

Sam