This is difference between irrlicht and plib :
Up :Plib
Down : Irrlicht
The same material :
So I've tried another value in alpha canal :
But the result stay the same
<?xml version="1.0"?>
<materials>
<material name="Wire.png" alpha="Y" light="N" collide="Y"/>
</materials>
This seems to be a bug in irrlicht, unfortunately we cannot fix it, the irrlicht developers will need to
Could you be more explicit please ?
acme_pjz {l Wrote}:I don't think so. When rendering something with transparency, you need MANUALLY determine render order (render far items first, then near items) because after rendering near items with transparency the Z-buffer is updated, then if you want to render far items behind the near items it will fail to pass Z-test ... So maybe you guys forgot to change render order (or forgot to set a flags that tells Irrlicht to re-order items) ...
hiker {l Wrote}:irrlicht sorts the scene nodes by transparency/non-transparency. So try to export the transparent meshes as a separate object (set the properties: type="object', name="some filename" interaction="static" in blender before running the track exporter), and see if this fixes the transparency.
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