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SuperTuxKart not work

PostPosted: 31 May 2015, 12:43
by user
Hello, my supertuxkart not work, it is 0.9, I get this error message:
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

glTexSubImage2D
glTexSubImage2D
glTexSubImage2D
glTexSubImage2D
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
asCreateLockableSharedBool
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
---------------------------
Aceptar
---------------------------
Can anyone help me? Thank you.

Re: SuperTuxKart not work

PostPosted: 02 Jun 2015, 03:33
by hiker
Hi,

user {l Wrote}:Hello, my supertuxkart not work, it is 0.9, I get this error message:

...
besides checking that you have the latest graphics driver installed, can you post the content of: %AppData%/supertuxkart/0.8.2/stdout.log here?

Thanks!
Joerg

Re: SuperTuxKart not work

PostPosted: 04 Jun 2015, 08:58
by duskylizard
Hi, today I also received a similar message:
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

ShCompile
ShCompile
<no symbol available>
---------------------------
OK
---------------------------
It's worth to say that it occured after updating Framework on Windows Update.

Re: SuperTuxKart not work

PostPosted: 04 Jun 2015, 23:54
by hiker
As indicated above, we need your stdout.log file.

Cheers,
Joerg

Re: SuperTuxKart not work

PostPosted: 18 Jun 2015, 14:53
by chain971
Hi, i have the similiar problem.
Here is the message.
---------------------------------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:


<no symbol available>
<no symbol available>
<no symbol available>

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And here is the content of stdout.log.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'zh'.
[verbose ] translation: GetLocaleInfo tryname returns 'TW'.
[verbose ] translation: Env var LANGUAGE = 'zh_TW'.
[verbose ] translation: Language 'Chinese (traditional)'.
[info ] IrrDriver: OpenGL version: 3.3
[info ] IrrDriver: OpenGL vendor: Intel
[info ] IrrDriver: OpenGL renderer: Intel(R) HD Graphics 4000
[info ] IrrDriver: OpenGL version string: 3.3.0 - Build 8.15.10.2653
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Geometry Shader 4 Present
[info ] irr_driver: GLSL supported.
[info ] GUIEngine: scale: 0.512000
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.frag
[info ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/uniformcolortexturedquad.frag
[info ] GLWrap: Compiling shader : data/shaders/colortexturedquad.vert
[info ] GLWrap: Compiling shader : data/shaders/colortexturedquad.frag
[info ] HTTPRequest: Downloading http://addons.supertuxkart.net/dl/xml/news.xml
[info ] addons: Using cached addons.xml.
[info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\shih\AppData\Roaming/supertuxkart/0.8.2/grandprix/
[info ] ClientNetworkManager: Host initialized.
[info ] ClientNetworkManager: Ready !
[warn ] LayoutManager::doCalculateLayout: Alignment 'bottom' is unknown in widget 'options'
[warn ] AbstractTopLevelContainer::addWidgetsRecursively: Widget options of type 0 has no position
[info ] GLWrap: Compiling shader : data/shaders/coloredquad.vert
[info ] GLWrap: Compiling shader : data/shaders/coloredquad.frag
[verbose ] RaceManager: Nb of karts=0, ai:0 players:0

[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/importance_sampling_specular.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/grass_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/objectref_pass1.frag
[info ] GLWrap: Compiling shader : data/shaders/object_pass.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/encode_normal.frag
[info ] GLWrap: Compiling shader : data/shaders/normalmap.frag
[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseIBL.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularIBL.frag
[info ] GLWrap: Compiling shader : data/shaders/IBL.frag
[info ] GLWrap: Compiling shader : data/shaders/screenquad.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SunMRP.frag
[info ] GLWrap: Compiling shader : data/shaders/sunlight.frag
[info ] GLWrap: Compiling shader : data/shaders/pointlight.vert
[info ] GLWrap: Compiling shader : data/shaders/utils/decodeNormal.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/SpecularBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/DiffuseBRDF.frag
[info ] GLWrap: Compiling shader : data/shaders/utils/getPosFromUVDepth.frag
[info ] GLWrap: Compiling shader : data/shaders/pointlight.frag

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Can anyone help me?

Re: SuperTuxKart not work

PostPosted: 26 Jun 2015, 12:28
by GunChleoc
A friend of mine is getting a similar error on Windows 7. STK 0.9 crashes on startup.

He never installed 0.8.2, but there are references to 0.8.2 in the log.

{l Code}: {l Select All Code}
--------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: http://forum.freegamedev.net/viewforum.php?f=16
Call stack:
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 <no symbol available>
 asCreateLockableSharedBool
 BaseThreadInitThunk
 RtlInitializeExceptionChain
 RtlInitializeExceptionChain
---------------------------
OK   
---------------------------

stdout-logfile
{l Code}: {l Select All Code}
[info   ] [FileManager]: Data files will be fetched from: 'data/'
[info   ] [FileManager]: User directory is 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/'.
[info   ] [FileManager]: Addons files will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info   ] [FileManager]: Screenshots will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info   ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\Pedro\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info   ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info   ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info   ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info   ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info   ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info   ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info   ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info   ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info   ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info   ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info   ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info   ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info   ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info   ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose  ] translation: GetLocaleInfo langname returns 'de'.
[verbose  ] translation: GetLocaleInfo tryname returns 'DE'.
[verbose  ] translation: Env var LANGUAGE = 'de_DE'.
[verbose  ] translation: Language 'German (Germany)'.
[info   ] IrrDriver: OpenGL version: 3.1
[info   ] IrrDriver: OpenGL vendor: ATI Technologies Inc.
[info   ] IrrDriver: OpenGL renderer: ATI Mobility Radeon HD 5650           
[info   ] IrrDriver: OpenGL version string: 3.1.9115
[info   ] GLDriver: EXT Texture Compression S3TC Present
[info   ] GLDriver: ARB Uniform Buffer Object Present
[info   ] GLDriver: ARB Geometry Shader 4 Present
[info   ] irr_driver: GLSL supported.
[info   ] GUIEngine: scale: 0.512000
[info   ] GLWrap: Compiling shader : data/shaders/texturedquad.vert
[info   ] GLWrap: Compiling shader : data/shaders/texturedquad.frag

Re: SuperTuxKart not work

PostPosted: 26 Jun 2015, 12:46
by XGhost
GunChleoc {l Wrote}:He never installed 0.8.2, but there are references to 0.8.2 in the log.

That's because 0.8.2 is 0.9. The actual version wasn't supposed to be called 0.9 but 0.8.2 while developing.

Re: SuperTuxKart not work

PostPosted: 26 Jun 2015, 18:06
by GunChleoc
Duh, I forgot about that :lol:

Re: SuperTuxKart not work

PostPosted: 22 Dec 2015, 21:00
by Funto
FYI, I got the same crash with asCreateLockableSharedBool in the call stack, while starting a new race. Driver NVIDIA on Win7.
I attached Visual Studio, hit pause, ended up in a thread that was not the main thread, and the main thread was in a postEventFromUser (or something like that) call.
I tried saving the crash dump...but my whole Windows froze and I had to reboot. The saved .dmp file is corrupt and can't be read back, unfortunately :/
Last thing, I believe this was STK 0.9.1, but the About box says 0.9...was it updated with 0.9.1?