DrPyspy {l Wrote}:Are my tools just completely broken?
Nah. That's just an error message that it shows when you haven't filled in the "Codename" box. You can find it under "Track Properties" (or something to that effect). AFAICT, it just determines what the exporter will name your track's folder on export (e.g. stk-assets/tracks/
chocolate)
Nothing shows up under STK Image Properties because you haven't selected an image. Basically, the "images" in STK's materials system are equivalent to the "Materials" in Blender, in that you specify shading properties per "image" and choose which image each face uses. So the "Select an image" box lets you choose which image's shading properties you're currently editing.
The image list is the same (or should be the same for most purposes... libraries might have messed some things up a bit) as the list of images you can find in Blender's image editor. So you'll have to load your image textures into Blender before you can assign them to faces and specify their material properties.
EDIT: One more thing: make sure that you've enabled
all of the STK addons. There's a screenshot showing the list, as well as a text list, on the
wiki.