"alternate" track ideas
Posted: 31 Aug 2010, 00:51
Alternate tracks are existing tracks with a twist that changes how the player competes on the course
I first got the idea when my graphics card went crazy:
The idea is: why not make alternate "flooded" tracks that have the same things as the original track, but are flooded with water! ( changes the physics and stuff)
More alternate track ideas:
The classic "reverse" track ( driving from where a lap ends to where it begins)
"Flipped/Mirrored" track (what was on the left is on the right and vice versa)
"Collision" tracks (half of the racers drive reversed while the rest drive standard)
I first got the idea when my graphics card went crazy:
The idea is: why not make alternate "flooded" tracks that have the same things as the original track, but are flooded with water! ( changes the physics and stuff)
More alternate track ideas:
The classic "reverse" track ( driving from where a lap ends to where it begins)
"Flipped/Mirrored" track (what was on the left is on the right and vice versa)
"Collision" tracks (half of the racers drive reversed while the rest drive standard)