Codename chocolate (say hello to the High definition)

Hello everybody.
(open this video while reading this topic, so you have an epic background music) :P
After nearly 2 months of intense work (and it's still WIP) I'm proud to show you some screenshoots of Chocolate, the first track that uses the new engine.
Chocolate is located in Val Verde a South American country.
Landscapes
The fountain

The village

The bridge

In game view


Technical information:
Debug visualization

Unlike Harvest or Mine, Chocolate isn't a test but a fully functional track.
It's not recommended yet to test its because it's still WIP and it uses a custom version of stk (my personal branch). So your result might be slightly different.
Polycount: 92479 triangles
Nb of objects: 340
Textures: Mainly 1k some are still 512
Performances: 70 FPS @ 1080p with a NVIDIA GTX 660 and everything set to maximum quality
Ambient light done by the skybox
100% dynamic light
GPU soft particles
Depth based contrast
Depth of Field (with bokeh)
Vignette
Bonus:
Democratic Republic of Val Verde's flag

A test of the new particle system with bokeh

If you want to help me you are welcome. You can try to make a nice object
.
Here is a little list

After nearly 2 months of intense work (and it's still WIP) I'm proud to show you some screenshoots of Chocolate, the first track that uses the new engine.
Chocolate is located in Val Verde a South American country.
Landscapes
The fountain

The village

The bridge

In game view


Technical information:
Debug visualization

Unlike Harvest or Mine, Chocolate isn't a test but a fully functional track.
It's not recommended yet to test its because it's still WIP and it uses a custom version of stk (my personal branch). So your result might be slightly different.
Polycount: 92479 triangles
Nb of objects: 340
Textures: Mainly 1k some are still 512
Performances: 70 FPS @ 1080p with a NVIDIA GTX 660 and everything set to maximum quality
Ambient light done by the skybox
100% dynamic light
GPU soft particles
Depth based contrast
Depth of Field (with bokeh)
Vignette
Bonus:
Democratic Republic of Val Verde's flag

A test of the new particle system with bokeh

If you want to help me you are welcome. You can try to make a nice object

Here is a little list