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[new feature] Post processing effects

PostPosted: 05 Dec 2013, 07:16
by samuncle
Hello everyone :)

I have implemented a basic post processing shader to allow 3DĀ artists to tweak the output of stk engine.

How it works ?
You take a screenshoot of your track in game and you tweak the levels in gimp or photoshop.

Then you copy the values in the color correction box in blender
Image

Here is an example of what you can do
Image
(before/after)

The effect is only applied to the 3D rendering. The GUI (nitro bar, icons, etc) aren't affected

:!: This feature is still WIP. Currently color grading isn't supported. I will implement that when I have the time to do. If you want to test this feature, you need the last trunk revision + the last exporter revision. The trunk version is very unstable (since we are merging the GSoC branchs).

Re: [new feature] Post processing effects

PostPosted: 05 Dec 2013, 15:50
by Totoplus62
Nice :)

Re: [new feature] Post processing effects

PostPosted: 06 Dec 2013, 08:12
by Funto
Your post doesn't really explain what "post-processing" you're talking about :)

On color grading, I advise you to adapt the code I gave you - you can really compare with injecting the same values in Photoshop and you should get a very, very similar result :)