[new feature] Post processing effects

[new feature] Post processing effects

Postby samuncle » 05 Dec 2013, 07:16

Hello everyone :)

I have implemented a basic post processing shader to allow 3D artists to tweak the output of stk engine.

How it works ?
You take a screenshoot of your track in game and you tweak the levels in gimp or photoshop.

Then you copy the values in the color correction box in blender
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Here is an example of what you can do
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(before/after)

The effect is only applied to the 3D rendering. The GUI (nitro bar, icons, etc) aren't affected

:!: This feature is still WIP. Currently color grading isn't supported. I will implement that when I have the time to do. If you want to test this feature, you need the last trunk revision + the last exporter revision. The trunk version is very unstable (since we are merging the GSoC branchs).
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Re: [new feature] Post processing effects

Postby Totoplus62 » 05 Dec 2013, 15:50

Nice :)
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Re: [new feature] Post processing effects

Postby Funto » 06 Dec 2013, 08:12

Your post doesn't really explain what "post-processing" you're talking about :)

On color grading, I advise you to adapt the code I gave you - you can really compare with injecting the same values in Photoshop and you should get a very, very similar result :)
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