
I have implemented a basic post processing shader to allow 3D artists to tweak the output of stk engine.
How it works ?
You take a screenshoot of your track in game and you tweak the levels in gimp or photoshop.
Then you copy the values in the color correction box in blender

Here is an example of what you can do

(before/after)
The effect is only applied to the 3D rendering. The GUI (nitro bar, icons, etc) aren't affected
