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Game crashed

PostPosted: 04 Dec 2013, 21:53
by dimproject
Were messages after quit.

Call stack:

<no symbol available>
<no symbol available>
<no symbol available>
pthread_setcanceltype
wtoi64
beginthreadex
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain

Call stack:

pthread_setcanceltype
<no symbol available>
pthread_setcanceltype
wtoi64
beginthreadex
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain

Re: Game crashed

PostPosted: 05 Dec 2013, 00:13
by Auria
Hi,

I presume you are building from latest SVN trunk? If so, then unstability is generally expected since we are currently merging work from last summer's GSOC. So please give us a couple weeks to get everything back into shape :)

Re: Game crashed

PostPosted: 05 Dec 2013, 00:30
by Funto
Seems that crash reporting is already useful :)

I just tried and got that crash upon quitting:

{l Code}: {l Select All Code}
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: http://forum.freegamedev.net/viewforum.php?f=16

Call stack:

 list.c:enet_list_remove:37
 protocol.c:enet_protocol_dispatch_incoming_commands:40
 protocol.c:enet_host_service:1731
 stk_host.cpp:STKHost::receive_data:43
 pthread_setcanceltype
 itow_s
 endthreadex
 BaseThreadInitThunk
 RtlInitializeExceptionChain
 RtlInitializeExceptionChain
---------------------------
OK   
---------------------------