Game crashed

Game crashed

Postby dimproject » 04 Dec 2013, 21:53

Were messages after quit.

Call stack:

<no symbol available>
<no symbol available>
<no symbol available>
pthread_setcanceltype
wtoi64
beginthreadex
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain

Call stack:

pthread_setcanceltype
<no symbol available>
pthread_setcanceltype
wtoi64
beginthreadex
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
dimproject
 
Posts: 212
Joined: 18 Jul 2013, 13:51

Re: Game crashed

Postby Auria » 05 Dec 2013, 00:13

Hi,

I presume you are building from latest SVN trunk? If so, then unstability is generally expected since we are currently merging work from last summer's GSOC. So please give us a couple weeks to get everything back into shape :)
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Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Game crashed

Postby Funto » 05 Dec 2013, 00:30

Seems that crash reporting is already useful :)

I just tried and got that crash upon quitting:

{l Code}: {l Select All Code}
---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: http://forum.freegamedev.net/viewforum.php?f=16

Call stack:

 list.c:enet_list_remove:37
 protocol.c:enet_protocol_dispatch_incoming_commands:40
 protocol.c:enet_host_service:1731
 stk_host.cpp:STKHost::receive_data:43
 pthread_setcanceltype
 itow_s
 endthreadex
 BaseThreadInitThunk
 RtlInitializeExceptionChain
 RtlInitializeExceptionChain
---------------------------
OK   
---------------------------
Funto
 
Posts: 459
Joined: 09 Dec 2009, 13:47
Location: Bordeaux, France

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