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Hit messages

PostPosted: 09 Nov 2013, 16:43
by dimproject
I thinking hit messages looks bad, color not good.
hit messages.jpg

Re: Hit messages

PostPosted: 10 Nov 2013, 03:13
by Auria
They have always been a bit controversial, some people like them, others don't. Your point seems to be that they look bad - any specific ideas on what would be better?

Re: Hit messages

PostPosted: 10 Nov 2013, 09:11
by chronomaster
i suggest, the fonts being bigger, and in a nice crafted bluish font.

also, how about more plain comments.
maybe something like "tux is missing an engine"
"poor puffy lost the kart to konji"
"konji 'purchased' puffy's kart"
"tux will have to return on foot"
"pidgin can only fly now"
"tux conquered xue's kart"
"puffy needs some engineers"
"pidgin's kart sold to konji"
"konji borrowed pidgin's kart...without permission"

Re: Hit messages

PostPosted: 10 Nov 2013, 17:36
by dimproject
How about change position of hit message (in center).
Maybe cool add some animation for
hit message (moving, blinking, shining,...) if possible.
Two animations for hit message:
- when hit message appearing
- when hit message disappearing.

Re: Hit messages

PostPosted: 10 Nov 2013, 18:20
by Sauer2
How about putting the text on a background, so your brain doesn't have to seperate font from moving track?

Re: Hit messages

PostPosted: 10 Nov 2013, 21:39
by Auria
I'm quite unsure about the blue font idea, mockups? The STK theme is orange, so adding blue to the mix, I'm not so sure

Re: Hit messages

PostPosted: 10 Nov 2013, 22:33
by chronomaster
tell ya what...
how about maps that have the track orangy color (like in the picture) will have the blue fonts.
and vice versa?

Re: Hit messages

PostPosted: 10 Nov 2013, 22:50
by Totoplus62
Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

Re: Hit messages

PostPosted: 10 Nov 2013, 23:45
by chronomaster
i agree. i even think it just degrades the game.
but since this thread is kind of trying to improve it. i maeing suggetsions

Re: Hit messages

PostPosted: 11 Nov 2013, 01:32
by modz
I agree, just delete the message and the map.

Re: Hit messages

PostPosted: 11 Nov 2013, 12:05
by dimproject
Hit messages have some funny text which hard to reading.
Funny text isn't popular?

Re: Hit messages

PostPosted: 11 Nov 2013, 12:44
by Totoplus62
dimproject {l Wrote}:Hit messages have some funny text which hard to reading.
Funny text isn't popular?


If the messages come from a funny voice, this could be nice (Even if i think this may be not appropriate for stk)
A temporary solution could be a limitation of the messages: You can't have more than 2 sentences at the same time for example.
Or only one sentence with a bigger text...

Re: Hit messages

PostPosted: 11 Nov 2013, 13:29
by hiker
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
Joerg

Re: Hit messages

PostPosted: 11 Nov 2013, 14:06
by Bertram
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

+1. I've already lost a GP because of reading this and I simply AVOID reading it now.

hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

A matter of presentation, maybe? :think:

Re: Hit messages

PostPosted: 11 Nov 2013, 14:18
by rubberduck
what about a setting in the menu to turn it on or off?

Re: Hit messages

PostPosted: 11 Nov 2013, 14:25
by chronomaster
sugestions are good and in place i think. toto said exactly what i thought.
the priority of them sould be
1 ) menu option [turn on/of]
2 ) toto limitation and(maybe) text enhancements
3 ) different color of text depending on the track's ground color[if decided]

anyway, a turn on/off should be implemented anyway....eventually

Re: Hit messages

PostPosted: 11 Nov 2013, 23:14
by Funto
Rubberduck -> making everything configurable isn't always a solution, you need to set some rules to give personality to your game IMHO (e.g I don't like the fact of having the GUI theme customizable).
On the messages, I agree I'm not a fan of it either, but I've seen people who found them fun...

On the fact that they are hard to read: that's a general problem with STK's font: the solution would be to have a contour on all letters, e.g if the letter is white inside, the outside should be black, and it would be readable whatever background it would be on. Red text is particularly hard to read in STK. But the font is ugly anyway :D

Re: Hit messages

PostPosted: 12 Nov 2013, 00:49
by modz
IMHO changes the hit messages into voice mesages is better than adding GUI customizeable (on/off hit messages).

Re: Hit messages

PostPosted: 12 Nov 2013, 01:02
by Arthur
hiker {l Wrote}:
Totoplus62 {l Wrote}:Just delete them... Who honestly look at this in-game... :|
Moreover it takes a lot of space in the screen.

Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
Joerg

Hmm I suggested that a long time ago too, also because it adds overhead to translating - trying to make something funny for things that can't be translated well literally can be quite hard. And again - who has time to read the stuff anyway.

Re: Hit messages

PostPosted: 13 Nov 2013, 00:35
by hiker
Arthur {l Wrote}:
hiker {l Wrote}:Finally, some people agree with me? Whenever I suggested that in the past, all(??) hardcode STKers complained.

Cheers,
Joerg

Hmm I suggested that a long time ago too, also because it adds overhead to translating - trying to make something funny for things that can't be translated well literally can be quite hard. And again - who has time to read the stuff anyway.

And here I was sure that it was always you wanting and defending them.

OK, we will remove them, but it's getting a bit too late for 0.8.1, and I have some important bugs to fix :(

Cheers,
Joerg

Re: Hit messages

PostPosted: 01 Dec 2013, 11:33
by SuperMat
In revision 14581, hiker removed hit messages, but they still show up, if you use swapper/switch (probably anchor and parachute too).
I commented out all lines responsible for that in src/items/powerup.cpp and added a patch as attachment.

Re: Hit messages

PostPosted: 01 Dec 2013, 12:31
by InhumanPwnage
I never noticed the messages until I found myself getting hit back to last place. I never look at them, the game is too fast paced to be concentrating on 2 places at once.

Maybe if the characters (computers/players) could be eliminated during a race, then it would make sense to notify the player that a computer/player has been eliminated.

Re: Hit messages

PostPosted: 01 Dec 2013, 18:39
by Auria
SuperMat {l Wrote}:In revision 14581, hiker removed hit messages, but they still show up, if you use swapper/switch (probably anchor and parachute too).
I commented out all lines responsible for that in src/items/powerup.cpp and added a patch as attachment.


Thanks, I have applied a modified version of this patch (instead of commenting out the code, I fully removed it)

Re: Hit messages

PostPosted: 08 Dec 2013, 10:41
by SuperMat
Strange, yesterday when I used plunger, it showed still some hit messages. Today, I wasn't able to get them again. :think:
Anyway, there's still the code responsible for those in src/items/rubber_band.cpp, so here's a patch:
https://gist.github.com/anonymous/49962c3ccb0aeffc334e

Re: Hit messages

PostPosted: 08 Dec 2013, 18:25
by Auria
SuperMat {l Wrote}:Strange, yesterday when I used plunger, it showed still some hit messages. Today, I wasn't able to get them again. :think:
Anyway, there's still the code responsible for those in src/items/rubber_band.cpp, so here's a patch:
https://gist.github.com/anonymous/49962c3ccb0aeffc334e



Patch applied, thanks!