How did you discover SuperTuxKart?
Posted: 14 Dec 2009, 23:41
I've always wondered how people got into STK in the first place, so I've created a poll with (hopefully) the most common ways. Feel free to elaborate on the subject as well.
Personally I didn't try SuperTuxKart just by chance. I discovered TuxKart before that, back in them days while I was browsing for games through the Synaptic package manager in Debian. I don't remember the exact version of TuxKart, but it was either the last version or the second last I believe. Because there seemed to be so few non-violent Linux games that weren't puzzle games, I played it quite a lot. Another reason was that I had a graphics card without good OpenGL support, so TORCS wasn't playable at all while TuxKart ran okay (except for the occasional blinking textures). I kinda miss those days.
Anyway, when my brother a good while later told me there was a successor to TuxKart I just had to try it. SuperTuxKart 0.3 was better in several ways, though the slow-down when going off track was really brutal. I learned to stay away from the borders pretty fast. I got really hooked on it, at least as hooked as I used to be on TuxKart. Around that time I started to realize SuperTux was basically dead, so I started to follow SuperTuxKart as well. I joined the mailing-list and quickly became the most annoying person because I never went away, though I had nothing but my own opinions to add. Oh, I did one more thing (which I still do): I started to test the subversions and gave feedback and crash reports.
Fast forwarding to this date, I've had the privilege of having two musical pieces in the game (one is still there), maintaining the blog, and getting to know the developers and the rest of the community quite well I'd say. Unfortunately I haven't had much to add to the game and community content-wise, but I hope I'm making a little difference altogether.
So please tell me, what's your story regarding SuperTuxKart?
Personally I didn't try SuperTuxKart just by chance. I discovered TuxKart before that, back in them days while I was browsing for games through the Synaptic package manager in Debian. I don't remember the exact version of TuxKart, but it was either the last version or the second last I believe. Because there seemed to be so few non-violent Linux games that weren't puzzle games, I played it quite a lot. Another reason was that I had a graphics card without good OpenGL support, so TORCS wasn't playable at all while TuxKart ran okay (except for the occasional blinking textures). I kinda miss those days.
Anyway, when my brother a good while later told me there was a successor to TuxKart I just had to try it. SuperTuxKart 0.3 was better in several ways, though the slow-down when going off track was really brutal. I learned to stay away from the borders pretty fast. I got really hooked on it, at least as hooked as I used to be on TuxKart. Around that time I started to realize SuperTux was basically dead, so I started to follow SuperTuxKart as well. I joined the mailing-list and quickly became the most annoying person because I never went away, though I had nothing but my own opinions to add. Oh, I did one more thing (which I still do): I started to test the subversions and gave feedback and crash reports.
Fast forwarding to this date, I've had the privilege of having two musical pieces in the game (one is still there), maintaining the blog, and getting to know the developers and the rest of the community quite well I'd say. Unfortunately I haven't had much to add to the game and community content-wise, but I hope I'm making a little difference altogether.
So please tell me, what's your story regarding SuperTuxKart?