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Physics bug - get stuck on the wall

PostPosted: 27 Jun 2010, 14:03
by acme_pjz
Today I'm playing mines track and accidently drive the kart onto the wall ... then the kart stuck on the wall, can't fall down :| ... I tried to press ESC to in-game menu, and a window occurs, no any icons in it :| ... After rescue the icons in menu display correctly ...

Is it a bug? Next time I'll try to reproduce it ...

Re: Physics bug - get stuck on the wall

PostPosted: 27 Jun 2010, 17:50
by Auria
It's a known bug that sometimes the in-game menu is broken :( I have no idea why

About physics, it's also known that there are cases where a rescue is necessary... sorry, physics will probably be improved after 0.7

Re: Physics bug - get stuck on the wall

PostPosted: 28 Jun 2010, 12:36
by acme_pjz
And these two bugs are connected tightly... maybe because when showing menu the physics is still running, then unknown bug occurs ;) ...

Re: Physics bug - get stuck on the wall

PostPosted: 28 Aug 2010, 20:53
by chaorace
I'm not a coder but...
Why not suspend the physics like how you suspend an OS's state when it hibernates, and run the menu in a separate "module"?
Just a suggestion to implement in the next release

Re: Physics bug - get stuck on the wall

PostPosted: 29 Aug 2010, 00:12
by Auria
Hi,

chaorace {l Wrote}:I'm not a coder but...
Why not suspend the physics like how you suspend an OS's state when it hibernates, and run the menu in a separate "module"?
Just a suggestion to implement in the next release



I don't quite understand your post, and I think you're mixing things up here; the broken menu and the physics issue are not related.

Actually, the menu issue has now been identified to be an irrlicht bug; a workaround for the menu bug has been added in SVN until irrlicht fixes the bug

Re: Physics bug - get stuck on the wall

PostPosted: 29 Aug 2010, 00:16
by chaorace
oh... sorry I was a little mislead by acme's post

Re: Physics bug - get stuck on the wall

PostPosted: 29 Aug 2010, 08:21
by acme_pjz
Actually, the menu issue has now been identified to be an irrlicht bug; a workaround for the menu bug has been added in SVN until irrlicht fixes the bug


Now it looks like that Irrlicht has too much bugs and missing features :( ...