Some thoughts on 0.8

I wanted to make this topic a long long time ago, but unfortunately I didn't.
I hope the feedback I'll give here may help, even if it is little in regard of a code help.
About the bugs :
The subject of the time trial give a lot of track where you can abuse of something unplanned. Outside of that, I don't remember everything, I most notably noted that you can skid while jumping. And turn maybe also. Which is somehow problematic.
On the overworld, some minor bug : you can see the other side of the great wall by being very close, and I remember some problems in the lava area but not which, in relation with what you can see.
EDIT : When you fall in water of the old mine, you will fall during 30-40 secondes into black before being rescued.
About everything else :
-I have that feeling that easy challenge give too much point (8 in comparison to 9 in normal and 10 in expert). I know why it was done, to allow someone to end the history mode only by playing easy mode. I know I may be biased but by setting it to say 7 it could be better. The player would have to complete half of the challenge in normal mode. Normal mode is still easy (after it is a matter of which challenge), and after training in easy mode, having to surpass yourself (for someone used to play easy/discovering such game) a little bit would make it more rewarding IMO.
-Why not disallow item boxes on challenges with no AI Kart ?
-Re-testing a little to do this post, I noticed that there is no music when you win a challenge and unlock what was in the chest. A good "victory" music could make it a lot more enjoyable.
-STK offers an interesting features with the possibility to drive track revert, but why not make it an unlockable feature and use it in the challenges ? Actually, it is even possible to not notice its existence, which is sad.
-There is no true max speed, just a max bonus you can get from skidding/nitro/zipper. Also, the speed indicator doesn't indicate true speed over his limit. So maybe could it be interesting to limit cumulating and/or rework somehow the speed indicator ?
-The item parachute need IMO some reworking in his effect. Why ? If the concept is good, it has the problem of being actually more annoying when you are slow than fast.
-The %age of the different item, depending on your position, need also reworking IMO. I setted personnalized settings a few months ago and felt it helped. What is the problem ? When you are in the last positions, there are a lot of object which allow you to slow your opponents, mostly the nearest, and few which allow you to go faster. It ends in the last kart being slower with objects than without and the first karts escaping, which is the opposite of the items goal. (Also, multiple cake is really too powerful)(And also, maybe having different settings for race with say 13+ opponents where something like parachute become really powerful)
-A new item allowing to be faster/immune to other attacks during a few time could also be interesting in this regard
-An unlockable 4th level of difficulty over expert (which may be renamed ?), as it was proposed a few months ago by someone. It would make racing in expert more rewarding and add some challenge for these who want.
-The "all track" grand prix was definitely cool !
-A feature storing your highscores in grand prix ? (Time & Points)
-EDIT : Also, when selecting a track to run in solo, having a back bouton in addition of the possibility to use keyboard for that.
Thank you for reading, I hope it will help, and thank you for all the work to provide us a great game.
I hope the feedback I'll give here may help, even if it is little in regard of a code help.
About the bugs :
The subject of the time trial give a lot of track where you can abuse of something unplanned. Outside of that, I don't remember everything, I most notably noted that you can skid while jumping. And turn maybe also. Which is somehow problematic.
On the overworld, some minor bug : you can see the other side of the great wall by being very close, and I remember some problems in the lava area but not which, in relation with what you can see.
EDIT : When you fall in water of the old mine, you will fall during 30-40 secondes into black before being rescued.
About everything else :
-I have that feeling that easy challenge give too much point (8 in comparison to 9 in normal and 10 in expert). I know why it was done, to allow someone to end the history mode only by playing easy mode. I know I may be biased but by setting it to say 7 it could be better. The player would have to complete half of the challenge in normal mode. Normal mode is still easy (after it is a matter of which challenge), and after training in easy mode, having to surpass yourself (for someone used to play easy/discovering such game) a little bit would make it more rewarding IMO.
-Why not disallow item boxes on challenges with no AI Kart ?
-Re-testing a little to do this post, I noticed that there is no music when you win a challenge and unlock what was in the chest. A good "victory" music could make it a lot more enjoyable.
-STK offers an interesting features with the possibility to drive track revert, but why not make it an unlockable feature and use it in the challenges ? Actually, it is even possible to not notice its existence, which is sad.
-There is no true max speed, just a max bonus you can get from skidding/nitro/zipper. Also, the speed indicator doesn't indicate true speed over his limit. So maybe could it be interesting to limit cumulating and/or rework somehow the speed indicator ?
-The item parachute need IMO some reworking in his effect. Why ? If the concept is good, it has the problem of being actually more annoying when you are slow than fast.
-The %age of the different item, depending on your position, need also reworking IMO. I setted personnalized settings a few months ago and felt it helped. What is the problem ? When you are in the last positions, there are a lot of object which allow you to slow your opponents, mostly the nearest, and few which allow you to go faster. It ends in the last kart being slower with objects than without and the first karts escaping, which is the opposite of the items goal. (Also, multiple cake is really too powerful)(And also, maybe having different settings for race with say 13+ opponents where something like parachute become really powerful)
-A new item allowing to be faster/immune to other attacks during a few time could also be interesting in this regard
-An unlockable 4th level of difficulty over expert (which may be renamed ?), as it was proposed a few months ago by someone. It would make racing in expert more rewarding and add some challenge for these who want.
-The "all track" grand prix was definitely cool !
-A feature storing your highscores in grand prix ? (Time & Points)
-EDIT : Also, when selecting a track to run in solo, having a back bouton in addition of the possibility to use keyboard for that.
Thank you for reading, I hope it will help, and thank you for all the work to provide us a great game.
