RaceAce {l Wrote}:Will ramps need to be set with a trigger to activate the jump animation? Or does it do it automatically?
ATM there are two possible triggers: a jump where the estimated jump duration is longer than 0.5 seconds (can be changed in stk_config.xml). This is a somewhat rough estimation and takes only the upward-speed into account, not the actual terrain height. So it works reasonable well if you arrive at the same height that you depart. Otherwise you can set a 'jump' property to the texture used on the terrain you depart from.
Note at this stage there is some discussion if we need 'jump animation ending' support. So far we have one animation to be played when starting the jump, followed by a looped animation that is (potentially) repeated if the jump is long enough. But once the kart touches the ground again, it will immediately go to the steering animation again. This is so far my suggestion, since it's pretty difficult to estimate when a jump is going to end in advance, and a jump-animation when the kart is already on the ground (and potentially should be showing the steering animation again) appears to be an overkill to me. But as always: comments welcome
Oh, and you can also use the plane in Math Class for a much shorter jump.
Cheers,
Joerg