Page 1 of 1

New volumetric light beam effect

PostPosted: 05 Jul 2013, 15:08
by samuncle
Hello :)

I wasn't satisfied by the light beam in lighthouse. Why ? because it doesn't have smooth edges and it's obvious that is just a cone textured. Lighthouse is supposed to be a next gen track. And next gen track will have volumetric light beam. So I coded a shader to do that.

Image

You can turn around the beam and the edges are smooth.

I'm still tweaking parameters. When it will be finished I'm going to update the exporter to support its.

Todo:
Add support for fog
Update the exporter
Change the color of the lightray

Re: New volumetric light beam effect

PostPosted: 05 Jul 2013, 18:25
by mr_Spoon
Nice lighting effect, I like it!
The rain looks a bit weird in that screenshot though, it doesn't look like either the old or new rain in the blog.
:)

Re: New volumetric light beam effect

PostPosted: 05 Jul 2013, 19:40
by cand
No need to add fog to each shader, it will be done in one place later.

Re: New volumetric light beam effect

PostPosted: 05 Jul 2013, 19:44
by rubberduck
this track has so much good things now
lightmaps, rain, particles and the light-beam, grass-shader...

it's so good

much new things

Re: New volumetric light beam effect

PostPosted: 05 Jul 2013, 22:46
by Arthur
mr_Spoon {l Wrote}:Nice lighting effect, I like it!
The rain looks a bit weird in that screenshot though, it doesn't look like either the old or new rain in the blog.
:)

Tearing due to no vsync, personally I recommend using the built-in screenshot feature for exactly that reason.

Re: New volumetric light beam effect

PostPosted: 05 Jul 2013, 22:51
by mr_Spoon
Its just no vsync, phew! :)