Some bugs I have found in r12852

I was just going to list off a few bugs I encountered while playing the subversion repository of SuperTuxKart (running on Linux Mint 15):
1. Sometimes, a flat white square of varying opacity will appear during the celebration animation after a race. This usually occurs on Grand Prixs, but I have seen it in Single Races (in both cases tied to the story mode), but never appears during the frustration animation. It has no effect on the gameplay itself, but sometimes makes it hard to read the finishing times of contestants. I am running in 1024*768 windowed mode, with maximum graphics level. My video "card" is the internal GPU on the Biostar Hi-Fi A85W motherboard. I did install the proprietary AMD graphics driver for this GPU in Linux, as well. I have seen this square on both myself and Pidgin while playing as Konqi.
2. While nitro boosting or looking backwards, the kart refuses to turn left. If you turn the kart to the right, then quick switch to the left, the kart will continue to turn right; otherwise, it will go straight.
3. When drifting it is possible to stop moving by not holding the accelerator. When you do stop, the screeching tire noise continues, and the accumulated drift boost is maintained.
4. From the stopped drift, you can drift backwards by hitting the down arrow.
5. On the At the End of Time (I think that's what its called, correct me if I'm wrong) Grand Prix, the award ceremony states "You unlocked a new feature!" However, I did not unlock any tracks, modes, or Grand Prixs by beating the Grand Prix.
6. As far as I can tell, the "Around the Lighthouse" Story Mode challenge is nigh impossible to beat. Even taking a shortcut after the sand under the bridge to the lighthouse does not shave enough time off my laps to beat any difficulty level. Having beaten every other challenge (often handily) on expert difficulty, I can only conclude there's either another shortcut that is better than the one I found, or that there is no way to beat this challenge.
7. Despite having beaten all but one challenge on expert diffuculty, the door that prevents the player from reaching Nolok has not opened, despite me having more than enough points to challenge Nolok (220 when the race requires 180).
All in all, a great project. I remember the TuxKart era of this game, and appreciate how far it has come.
If there are any necessary screenshots, just ask. I have a bunch of screenshots of most of these bugs.
1. Sometimes, a flat white square of varying opacity will appear during the celebration animation after a race. This usually occurs on Grand Prixs, but I have seen it in Single Races (in both cases tied to the story mode), but never appears during the frustration animation. It has no effect on the gameplay itself, but sometimes makes it hard to read the finishing times of contestants. I am running in 1024*768 windowed mode, with maximum graphics level. My video "card" is the internal GPU on the Biostar Hi-Fi A85W motherboard. I did install the proprietary AMD graphics driver for this GPU in Linux, as well. I have seen this square on both myself and Pidgin while playing as Konqi.
2. While nitro boosting or looking backwards, the kart refuses to turn left. If you turn the kart to the right, then quick switch to the left, the kart will continue to turn right; otherwise, it will go straight.
3. When drifting it is possible to stop moving by not holding the accelerator. When you do stop, the screeching tire noise continues, and the accumulated drift boost is maintained.
4. From the stopped drift, you can drift backwards by hitting the down arrow.
5. On the At the End of Time (I think that's what its called, correct me if I'm wrong) Grand Prix, the award ceremony states "You unlocked a new feature!" However, I did not unlock any tracks, modes, or Grand Prixs by beating the Grand Prix.
6. As far as I can tell, the "Around the Lighthouse" Story Mode challenge is nigh impossible to beat. Even taking a shortcut after the sand under the bridge to the lighthouse does not shave enough time off my laps to beat any difficulty level. Having beaten every other challenge (often handily) on expert difficulty, I can only conclude there's either another shortcut that is better than the one I found, or that there is no way to beat this challenge.
7. Despite having beaten all but one challenge on expert diffuculty, the door that prevents the player from reaching Nolok has not opened, despite me having more than enough points to challenge Nolok (220 when the race requires 180).
All in all, a great project. I remember the TuxKart era of this game, and appreciate how far it has come.
If there are any necessary screenshots, just ask. I have a bunch of screenshots of most of these bugs.