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small exporter-bug

PostPosted: 04 Jun 2013, 20:22
by rubberduck
i found a small bug, this is not the first time it happens

you can see, that in blender the normals go outside, but when i start the game, the normals go inside

Re: small exporter-bug

PostPosted: 04 Jun 2013, 23:59
by ctdabomb
try applying scale to the model and then recheck the normals. that should fix it.

Re: small exporter-bug

PostPosted: 05 Jun 2013, 07:15
by rubberduck
i will try it
some days ago i made my bottles here (viewtopic.php?f=17&t=4540), first they were "flying" in the air and applying scale and after applying scale this worked

Re: small exporter-bug

PostPosted: 05 Jun 2013, 18:25
by rubberduck
it workes :)

Re: small exporter-bug

PostPosted: 07 Jun 2013, 03:55
by Auria
probably the object had a negative scale, this causes all kinds of problems including what you noticed

Re: small exporter-bug

PostPosted: 07 Jun 2013, 07:20
by rubberduck
yes, after applying scale the faces normals are on inner-side, so i had to recalculate/flip the normals